The Value of Augmented Reality from a Business Model Perspective

Adopting modern technologies has become essential for tourism organisations wishing to remain competitive and economically viable. Augmented Reality (AR) is recognised as a tool to add value, enhancing tourist experiences, increasing revenues, sustainability, and competitiveness. However, despite its potential, AR implementation in cultural heritage tourism is limited. A gap exists identifying Business Models (BMs) as effective tools to explore the added value and realise AR’s full potential. Using the case of Geevor Tin Mine Museum, the study explores the value of AR from a BM perspective, focusing specifically on the Value Proposition (VP), to examine how AR creates value for both visitors and stakeholders. Fifty stakeholder interviews reveal support for AR, recognising a number of ways it can add value. For visitors, it is suggested AR would enhance education, and accessibility, whereas for staff it could preserve knowledge and increase job security. The study bridges a gap between the potential of AR and realisation of its actual value-adding benefits. Practically, the research helps practitioners understand the value of AR for both visitors and stakeholders, thus moving a step closer toward meaningful implementation.

[1]  Ismael Rivera,et al.  SPETA: Social pervasive e-Tourism advisor , 2009, Telematics Informatics.

[2]  Dimitrios Buhalis,et al.  Engineering Augmented Tourism Experiences , 2013, ENTER.

[3]  Timothy Jung,et al.  Augmented Reality (AR) in Urban Heritage Tourism. , 2014 .

[4]  Christopher L. Tucci,et al.  Business model innovation , 2014 .

[5]  T. Jung,et al.  The determinants of recommendations to use augmented reality technologies: the case of a Korean theme park. , 2015 .

[6]  J. Magretta Why business models matter. , 2002, Harvard business review.

[7]  Clayton M. Christensen,et al.  Reinventing Your Business Model , 2008 .

[8]  Dimitrios Buhalis,et al.  Augmented Reality at Cultural Heritage sites , 2016, ENTER.

[9]  Peter E.D. Love,et al.  Augmented Reality in built environment: Classification and implications for future research , 2013 .

[10]  Mutaz M. Al-Debei,et al.  Developing a unified framework of the business model concept , 2010, Eur. J. Inf. Syst..

[11]  Gandolfo Dominici,et al.  Designing a Mobile App for Museums According to the Drivers of Visitor Satisfaction , 2013 .

[12]  S. Lambert,et al.  Applications of the business model in studies of enterprise success, innovation and classification: An analysis of empirical research from 1996 to 2010 , 2013 .

[13]  M. M. Al-Debei,et al.  The design of innovative mobile artifacts: How to develop powerful value networks? , 2010, 2010 IEEE International Conference on Management of Innovation & Technology.

[14]  B. Wirtz,et al.  Business Models: Origin, Development and Future Research Perspectives , 2016 .

[15]  Amanda Miller,et al.  Implementing Augmented Reality to Increase Tourist Attraction Sustainability , 2016 .

[16]  Francesca Montagna,et al.  Business Model Innovation , 2016 .

[17]  R. Amit,et al.  Value through Business model Innovation Could your company benefit from a new business model ? Consider these six questions . , 2012 .

[18]  Nils van Kleef,et al.  Success factors for Augmented Reality Business Models Chapter 1 Success factors for Augmented Reality Business Models , 2010 .

[19]  H. Chesbrough Business model innovation: it's not just about technology anymore , 2007 .