Serious Play
暂无分享,去创建一个
[1] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[2] John Kirriemuir,et al. Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities , 2002, D Lib Mag..
[3] Lloyd P. Rieber,et al. Serious Design for Serious Play in Physics. , 2001 .
[4] Fran C. Blumberg. The effects of children's goals for learning on video game performance , 2000 .
[5] Dallas Brozik,et al. The Restaurant Game , 2000 .
[6] Jan H. G. Klabbers,et al. Learning as Acquisition and Learning as Interaction , 2000 .
[7] Brian Webb,et al. Structure, causality, visibility and interaction: propositions for evaluating engagement in narrative multimedia , 2000, Int. J. Hum. Comput. Stud..
[8] Karen E. Dill,et al. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. , 2000, Journal of personality and social psychology.
[9] J. Hagan,et al. Children and Electronic Games: A Comparison of Parents' and Children's Perceptions of Children's Habits and Preferences in a United States Sample , 1999, Psychological reports.
[10] Hitendra K. Pillay,et al. Cognition and Recreational Computer Games: Implications for Educational Technology , 1999 .
[11] Marc A. Saltzman,et al. Game Design: Secrets of the Sages , 1999 .
[12] Gilles Brougère,et al. Some Elements Relating to Children’s Play and Adult Simulaton/Gaming , 1999 .
[13] Rena Upitis,et al. The Story of Phoenix Quest: How girls respond to a prototype language and mathematics computer game , 1999 .
[14] Pierre Corbeil,et al. Learning from the Children: Practical and Theoretical Reflections on Playing and Learning , 1999 .
[15] Michael Cole,et al. Computer Mediation for Learning and Play , 1999 .
[16] Margaret Honey,et al. Girl games and technological desire , 1998 .
[17] Suzanne de Castell,et al. Retooling play: dystopia, dysphoria, and difference , 1998 .
[18] Yasmin B. Kafai,et al. Game Design as an Interactive Learning Environment for Fostering Students' and Teachers' Mathematical Inquiry , 1998, Int. J. Comput. Math. Learn..
[19] J. Wertsch. Mind as action , 1998 .
[20] Lloyd P. Rieber,et al. Project KID DESIGNER: Constructivism at Work through Play , 1998 .
[21] Sharon R. Sherman,et al. Perils of the Princess: Gender and Genre in Video Games , 1997 .
[22] J. Murray. Hamlet on the Holodeck , 1997 .
[23] J. Funk,et al. Playing Violent Video and Computer Games and Adolescent Self‐Concept , 1996 .
[24] P. Buse. Nintendo and Telos: Will you ever reach the end? , 1996 .
[25] Y. Kafai. Gender Differences in Children's Constructions of Video Games , 1996 .
[26] Kori Inkpen Quinn,et al. Playing together beats playing apart, especially for girls , 1995, CSCL.
[27] Patricia M. Greenfield,et al. Two-dimensional representation of movement through three- dimensional space: The role of video game expertise☆ , 1994 .
[28] Sandra L. Calvert,et al. Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction versus Observation. , 1994 .
[29] Yasmin B. Kafai,et al. Minds In Play: Computer Game Design as a Context for Children''s , 1994 .
[30] Daniel G. McDonald,et al. I'm not a real doctor, but I play one in virtual reality: implications of virtual reality for judgments about reality , 1992 .
[31] Marsha Kinder. Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles , 1991 .
[32] J. Wolfe,et al. The Role of Management Games and Simulations in Education and Research , 1990 .
[33] S. Joy Mountford,et al. The Art of Human-Computer Interface Design , 1990 .
[34] John M. Malouff,et al. Effects of Playing Videogames on Children's Aggressive and Other Behaviors , 1988 .
[35] Leslie Haddon,et al. Electronic and Computer Games: The History of an Interactive Medium , 1988 .
[36] S. Silvern,et al. The effects of video game play on young children's aggression, fantasy, and prosocial behavior , 1987 .
[37] Patricia M. Greenfield,et al. Mind and Media: The Effects of Television, Video Games, and Computers , 1984 .
[38] S. Kaplan,et al. Video Games, Sex and Sex Differences , 1983 .
[39] Richard F. Bowman. A "Pac-Man" theory of motivation: Tactical implications for classroom instruction. , 1982 .
[40] Thomas W. Malone,et al. Toward a Theory of Intrinsically Motivating Instruction , 1981, Cogn. Sci..
[41] D. Winnicott. Playing and Reality , 1971 .
[42] P. S. Sears. Play therapy: The inner dynamics of childhood. , 1948 .