ADOPTA model of learmer and educational game structure

Beside commercial games there are so-called educational games. When the main purpose of the game is to educate - then it is called educational game. In that kind of games the main focus of modelling is on design of learning elements around given educational course or around existing real-world educational curriculum. Educational games employed large variety of genres and it is difficult to be classified purely in one style, and often game is combination of different styles. For successful adaptive learning with game elements is necessary to research and specify different gaming styles, mapped to learning styles. This paper proposes a model of so called learmer (learner mapped with gamer style) and model of the educational game structures using and identifying the objects which are relevant for the domain of study and describing connecting relationships among these objects.