Is Moving Improving?: Some Effects of Locomotion in Wall-Display Interaction

Physical movement plays an important role in interaction with wall-displays. Earlier work on its effect on performance has been inconclusive, however, because movement has not been experimentally controlled. In a first experiment, we controlled participants' ability to physically move in front of a 3-meter wide 24-megapixel wall-display. Participants performed a classification task involving navigation using a zoom-and-pan interface. Results suggest that the ability to move does not increase performance, and that a majority of participants used virtual navigation (i.e., zooming and panning) and little or no physical navigation (i.e., moving their bodies). To isolate the effects of physical and virtual navigation, a second experiment compared conditions where participants could navigate using either only physical movement or only virtual navigation. The second experiment showed that physical movement does benefit performance. The results from the experiments suggest that moving may not be improving performance, depending on the use of virtual navigation.

[1]  Wendy E. Mackay,et al.  Effects of display size and navigation type on a classification task , 2014, CHI.

[2]  Saul Greenberg,et al.  The Continuous Interaction Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital Surface , 2011, INTERACT.

[3]  Heidrun Schumann,et al.  Physical Navigation to Support Graph Exploration on a Large High-Resolution Display , 2011, ISVC.

[4]  Mikkel Rønne Jakobsen,et al.  Information Visualization and Proxemics: Design Opportunities and Empirical Findings , 2013, IEEE Transactions on Visualization and Computer Graphics.

[5]  Katherine Isbister,et al.  Movement-based game guidelines , 2014, CHI.

[6]  Nicolai Marquardt,et al.  Proxemic interactions: the new ubicomp? , 2011, INTR.

[7]  Emmanuel Pietriga,et al.  High-precision pointing on large wall displays using small handheld devices , 2013, CHI.

[8]  Christopher Andrews,et al.  The Impact of Physical Navigation on Spatial Organization for Sensemaking , 2013, IEEE Transactions on Visualization and Computer Graphics.

[9]  Chris North,et al.  Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and Insights , 2009, Hum. Comput. Interact..

[10]  Chris North,et al.  Beyond visual acuity: the perceptual scalability of information visualizations for large displays , 2007, CHI.

[11]  S. Hart,et al.  Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .

[12]  Yoshifumi Kitamura,et al.  Body-centric interaction techniques for very large wall displays , 2010, NordiCHI.

[13]  Christopher Andrews,et al.  ChairMouse: leveraging natural chair rotation for cursor navigation on large, high-resolution displays , 2011, CHI Extended Abstracts.

[14]  Roman Rädle,et al.  The effect of egocentric body movements on users' navigation performance and spatial memory in zoomable user interfaces , 2013, ITS.

[15]  Heinrich H. Bülthoff,et al.  Walking improves your cognitive map in environments that are large-scale and large in extent , 2011, TCHI.

[16]  Kasper Hornbæk,et al.  Vulture: a mid-air word-gesture keyboard , 2014, CHI.

[17]  Ann Morrison,et al.  Worlds of information: designing for engagement at a public multi-touch display , 2010, CHI.

[18]  Pierre Dragicevic,et al.  Tangible remote controllers for wall-size displays , 2012, CHI.

[19]  Patrick Baudisch,et al.  Soap: a pointing device that works in mid-air , 2006, UIST.

[20]  Olivier Chapuis,et al.  Mid-air pan-and-zoom on wall-sized displays , 2011, CHI.

[21]  Mikkel Rønne Jakobsen,et al.  Interactive Visualizations on Large and Small Displays: The Interrelation of Display Size, Information Space, and Scale , 2013, IEEE Transactions on Visualization and Computer Graphics.

[22]  Chris North,et al.  Realizing embodied interaction for visual analytics through large displays , 2007, Comput. Graph..

[23]  Daniel Vogel,et al.  Distant freehand pointing and clicking on very large, high resolution displays , 2005, UIST.

[24]  Chris North,et al.  Move to improve: promoting physical navigation to increase user performance with large displays , 2007, CHI.

[25]  Chris North,et al.  Effects of tiled high-resolution display on basic visualization and navigation tasks , 2005, CHI EA '05.

[26]  Mikkel Rønne Jakobsen,et al.  Up close and personal: Collaborative work on a high-resolution multitouch wall display , 2014, TCHI.

[27]  David H. Douglas,et al.  ALGORITHMS FOR THE REDUCTION OF THE NUMBER OF POINTS REQUIRED TO REPRESENT A DIGITIZED LINE OR ITS CARICATURE , 1973 .

[28]  Chris North,et al.  The effects of peripheral vision and physical navigation on large scale visualization , 2008, Graphics Interface.