A Layered Model of Human Body and Garment Deformation

In this paper we present a framework for learning a three layered model of human shape, pose and garment deformation. The proposed deformation model provides intuitive control over the three parameters independently, while producing aesthetically pleasing deformations of both the garment and the human body. The shape and pose deformation layers of the model are trained on a rich dataset of full body 3D scans of human subjects in a variety of poses. The garment deformation layer is trained on animated mesh sequences of dressed actors and relies on a novel technique for human shape and posture estimation under clothing. The key contribution of this paper is that we consider garment deformations as the residual transformations between a naked mesh and the dressed mesh of the same subject.

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