Frame-to-frame coherence and the hidden surface computation: constraints for a convex world
暂无分享,去创建一个
Frame-to-frame coherence is the highly structured relationship tha t exists between successive frames of certain animation sequences. From the point of view of the hidden surface computation, this implies tha t parts of the scene will become visible or invisible in a predictable fashion. In this paper the frame-to-frame coherence constraints are identified and characterized for static scenes restricted to stationary, closed, convex, nonintersecting polyhedra. The animation derives from a continuous movement of the viewer. The mathematical analysis of the constraints is geometric and leads to a characterization of the self-occlusion or change of self-occlusion relationship over a single polyhedron, and to a characterization of the occlusion or change of occlusion relationship over two polyhedra. On the basis of these constraints, an algorithm which generates successive frames in an animation sequence is presented.
[1] Henry Fuchs,et al. On visible surface generation by a priori tree structures , 1980, SIGGRAPH '80.
[2] WhittedTurner,et al. A 3-dimensional representation for fast rendering of complex scenes , 1980 .
[3] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[4] Cliff B. Jones,et al. A New Approach to the 'Hidden Line' Problem , 1971, Comput. J..