Smoothed particle hydrodynamics in complex shapes
暂无分享,去创建一个
[1] Ronald Fedkiw,et al. Coupling water and smoke to thin deformable and rigid shells , 2005, SIGGRAPH '05.
[2] Markus H. Gross,et al. Particle-based fluid-fluid interaction , 2005, SCA '05.
[3] Markus H. Gross,et al. Interaction of fluids with deformable solids , 2004, Comput. Animat. Virtual Worlds.
[4] E. Guendelman,et al. Coupling water and smoke to thin deformable and rigid shells , 2005, SIGGRAPH 2005.
[5] James F. O'Brien,et al. Fluid animation with dynamic meshes , 2006, SIGGRAPH 2006.
[6] Anselmo Lastra,et al. Simulation of cloud dynamics on graphics hardware , 2003, HWWS '03.
[7] William E. Lorensen,et al. Marching cubes: a high resolution 3D surface construction algorithm , 1996 .
[8] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[9] James F. O'Brien,et al. A method for animating viscoelastic fluids , 2004, SIGGRAPH 2004.
[10] Ronald Fedkiw,et al. Practical animation of liquids , 2001, SIGGRAPH.
[11] James F. O'Brien,et al. A method for animating viscoelastic fluids , 2004, ACM Trans. Graph..
[12] Takahiro Harada,et al. Simulation of Droplet Generation in Micro Flow Using MPS Method , 2006 .
[13] J. Morris,et al. Modeling Low Reynolds Number Incompressible Flows Using SPH , 1997 .
[14] S. Koshizuka,et al. Moving-Particle Semi-Implicit Method for Fragmentation of Incompressible Fluid , 1996 .
[15] S. Mauch. A Fast Algorithm for Computing the Closest Point and Distance Transform , 2000 .
[16] Matthias Teschner,et al. Interaction of fluids with deformable solids: Research Articles , 2004 .
[17] Ronald Fedkiw,et al. Efficient simulation of large bodies of water by coupling two and three dimensional techniques , 2006, ACM Trans. Graph..
[18] Ignacio Llamas,et al. FlowFixer: Using BFECC for Fluid Simulation , 2005, NPH.
[19] Ross T. Whitaker,et al. Particle‐Based Simulation of Fluids , 2003, Comput. Graph. Forum.
[20] Hyeong-Seok Ko,et al. Stable but nondissipative water , 2005, TOGS.
[21] Ronald Fedkiw,et al. Animation and rendering of complex water surfaces , 2002, ACM Trans. Graph..
[22] James F. O'Brien,et al. Fluid animation with dynamic meshes , 2006, ACM Trans. Graph..
[23] Dinesh Manocha,et al. Interactive 3D distance field computation using linear factorization , 2006, I3D '06.
[24] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[25] Frank Losasso,et al. Simulating water and smoke with an octree data structure , 2004, SIGGRAPH 2004.
[26] Hujun Bao,et al. Real-time voxelization for complex polygonal models , 2004, 12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings..
[27] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[28] E. Guendelman,et al. Efficient simulation of large bodies of water by coupling two and three dimensional techniques , 2006, SIGGRAPH 2006.
[29] Katsuji Tanizawa,et al. A Three-Dimensional Numerical Analysis Code for Shipping Water on Deck Using a Particle Method , 2004 .
[30] Mark Carlson,et al. Rigid fluid: animating the interplay between rigid bodies and fluid , 2004, SIGGRAPH 2004.
[31] Jakob Andreas Bærentzen,et al. 3D distance fields: a survey of techniques and applications , 2006, IEEE Transactions on Visualization and Computer Graphics.