The Herbert Virtual Museum

In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digitalmuseum artefacts in a different context, for example, as a virtualmuseum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user's experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors.

[1]  Oliver Bimber,et al.  The Virtual Showcase , 2001, IEEE Computer Graphics and Applications.

[2]  Sven Havemann,et al.  A Publishing Workflow for Cultural Heritage Artifacts from 3D-Reconstruction to Internet Presentation , 2010, EuroMed.

[3]  D. Schiff,et al.  Visiting virtual reality museum exhibits , 2004, Proceedings of the 2004 Joint ACM/IEEE Conference on Digital Libraries, 2004..

[4]  Krzysztof Walczak,et al.  ARCO - an architecture for digitization, management and presentation of virtual exhibitions , 2004 .

[5]  Ian Dunwell,et al.  Tactile interaction in an ancient world on a web browser , 2011, CISIM 2011.

[6]  Yolanda Cobos,et al.  Interactive Augmented Experiences for Cultural Historical Events , 2007, VAST.

[7]  Didier Stricker,et al.  Archeoguide: An Augmented Reality Guide for Archaeological Sites , 2002, IEEE Computer Graphics and Applications.

[8]  Amalia G. Sabiescu,et al.  A format to design narrative multimedia applications for cultural heritage communication , 2010, SAC '10.

[9]  Oliver Bimber,et al.  The virtual showcase , 2006, SIGGRAPH Courses.

[10]  Jr. Joseph J. LaViola,et al.  Whole-Hand and Speech Input in Virtual Environments , 1999 .

[11]  J. Jacobson,et al.  Virtual Heritage: Living in the Past , 2007 .

[12]  Stéphane Sanchez,et al.  A Level of Interaction Framework for Exploratory Learning with Characters in Virtual Environments , 2010 .

[13]  Paul E. Debevec,et al.  A photometric approach to digitizing cultural artifacts , 2001, VAST '01.

[14]  Krzysztof Walczak,et al.  ARCO - an architecture for digitization, management and presentation of virtual exhibitions , 2004, Proceedings Computer Graphics International, 2004..

[15]  Liyan Song,et al.  Digital Game-Based Learning , 2014 .

[16]  O. Bimber Miguel Encarnacao : The Virtual Showcase , 2001 .

[17]  Marc Prensky,et al.  Digital game-based learning , 2000, CIE.

[18]  Marc Cavazza,et al.  Towards AR game engines , 2010 .

[19]  Anastasios Doulamis,et al.  Serious Games for Museum Environments , 2011 .

[20]  H. Eskudero,et al.  RETRIEVAL FROM A CULTURAL KNOWLEDGE DATABASE , 2005 .

[21]  Ido Iurgel From Another Point of View: Art-E-Fact , 2004, TIDSE.

[22]  B. Cunliffe,et al.  Fishbourne Roman Palace , 1998, Britannia.

[23]  Pierre Gurdjos,et al.  MARCH: mobile augmented reality for cultural heritage , 2009, ACM Multimedia.

[24]  Laurence Nigay,et al.  Generic Interaction Techniques for Mobile Collaborative Mixed Systems , 2004, CADUI.

[25]  Fotis Liarokapis,et al.  An augmented reality interface for visualizing and interacting with virtual content , 2007, Virtual Reality.