Spatial strategies in a generalized spatial prisoner’s dilemma
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Many strategies, such as tit-for-tat, have been proposed in the iterated prisoner’s dilemma (IPD) in which the prisoner’s dilemma (PD) is carried out repeatedly with two players. A spatial version of the iterated prisoner’s dilemma (SPD) has been studied, where a player at each site plays the IPD game with all the players in the neighborhood. However, the strategies studied in the SPD consider the past actions of a single opponent only. We studied spatial strategies that depend on the configuration of actions taken by all neighbors (as opposed to conventional temporal strategies). Since generosity can be considered as a spatial strategy, we first investigate the generosity required when an action error is involved. We also propose several spatial strategies that outperform many others.
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