State of the art of the virtual reality applied to design and manufacturing processes

The idea that technology can transfer a person to a different environment without any physical movement and create the illusion of interaction with the artificial environment is not new. Scientists and engineers have been dedicating their efforts to its progressive development over the last fifty years. However, most of the technological advances have been made in the last ten years, undoubtedly thanks to improvements in computer efficiency and the miniaturization of sensorization devices. Nowadays, virtual reality is successfully applied in different fields, such as telemedicine, robotics or cinematography. Following on from this success, the question arises of whether we are ready to apply it to industrial design and manufacturing processes. The lack of recent reviews on this technology applied to CAD/CAM, together with its rapid evolution over the last decade, have been the primary motivations for carrying out this study.

[1]  R. S. Kalawsky Keynote Address: The Future of Virtual Reality and Prototyping , 1999 .

[2]  Fan Dai,et al.  Virtual Reality for Industrial Applications , 1998, Computer Graphics: Systems and Applications.

[3]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[4]  F Zorriassatine,et al.  A survey of virtual prototyping techniques for mechanical product development , 2003 .

[5]  Ivan E. Sutherland,et al.  The Ultimate Display , 1965 .

[6]  M. J. Pratt,et al.  Virtual prototypes and product models in mechanical engineering , 1995 .

[7]  S. H. Choi,et al.  A virtual prototyping system for rapid product development , 2004, Comput. Aided Des..

[8]  Gabriel Zachmann,et al.  INTEGRATING VIRTUAL REALITY FOR VIRTUAL PROTOTYPING , 1998 .

[9]  Grigore C. Burdea Haptic Feedback for Virtual Reality 1 , 1999 .

[10]  Mitchell Kb,et al.  Web references , 2007, Ship and Mobile Offshore Unit Automation.

[11]  Ipke Wachsmuth,et al.  Virtual assembly with construction kits , 1998 .

[12]  Rynson W. H. Lau,et al.  Virtual 3D Sculpting , 2000 .

[13]  Enrico Gobbetti,et al.  Exploring Virtual Prototypes Using Time-Critical Multiresolution Rendering , 2000 .

[14]  Craig A. Will,et al.  Review of Virtual Environment Interface Technology. , 1996 .

[15]  Mark R. Mine,et al.  Virtual Environment Interaction Techniques , 1995 .

[16]  Ronald Azuma,et al.  A survey of augmented reality" Presence: Teleoperators and virtual environments , 1997 .

[17]  Jonathan Steuer,et al.  Defining virtual reality: dimensions determining telepresence , 1992 .

[18]  Wolfgang Hübner,et al.  Virtual Reality: A New User Interface Paradigm for Industrial Applications , 1995 .

[19]  Nadia Magnenat-Thalmann,et al.  Virtual Reality Software and Technology , 1999 .

[20]  D Thalmann,et al.  Artificial Life and VirtualReality , 1994 .

[21]  Tomasz Mazuryk,et al.  Virtual Reality History , Applications , Technology and Future , 1999 .

[22]  Gabriel Zachmann VR-Techniques for Industrial Applications , 1998 .

[23]  G. Gary Wang,et al.  Definition and Review of Virtual Prototyping , 2002, J. Comput. Inf. Sci. Eng..

[24]  Paolo Cignoni,et al.  Visualization and 3D data processing in the David restoration , 2004, IEEE Computer Graphics and Applications.

[25]  Anselmo Lastra,et al.  Virtual Environments: A Survey of the Technology , 1993 .

[26]  Nassir Navab Developing killer apps for industrial augmented reality , 2004, IEEE Computer Graphics and Applications.

[27]  Mel Slater,et al.  Body Centred Interaction in Immersive Virtual Environments , 1994 .

[28]  G. Dodds,et al.  Virtual DesignWorks--designing 3D CAD models via haptic interaction , 2004, Comput. Aided Des..

[29]  Jack Belzer,et al.  Encyclopedia of Computer Science and Technology , 2002 .

[30]  Martijn J. Schuemie,et al.  Research on Presence in Virtual Reality: A Survey , 2001, Cyberpsychology Behav. Soc. Netw..

[31]  Yuan-Shin Lee,et al.  Five-axis pencil-cut planning and virtual prototyping with 5-DOF haptic interface , 2004, Comput. Aided Des..

[32]  Gabriel Zachmann,et al.  Virtual Prototyping Examples for Automotive Industries , 1996 .

[33]  Chi Fai Cheung,et al.  Workpiece representation for virtual turning , 2005 .

[34]  Peter van der Straaten,et al.  Research on Presence in VR: a Survey , 2001 .

[35]  Enrico Gobbetti,et al.  Virtual reality: past, present and future. , 1998, Studies in health technology and informatics.