A real time anatomical converter for human motion capture
暂无分享,去创建一个
[1] Charles A. Klein,et al. Review of pseudoinverse control for use with kinematically redundant manipulators , 1983, IEEE Transactions on Systems, Man, and Cybernetics.
[2] Francis L. Merat,et al. Introduction to robotics: Mechanics and control , 1987, IEEE J. Robotics Autom..
[3] Karl H.E. Kroemer,et al. Engineering physiology bases of human factors/ergonomics , 1990 .
[4] G. R. Pennock,et al. An anatomy-based coordinate system for the description of the kinematic displacements in the human knee. , 1990, Journal of biomechanics.
[5] Ronan Boulic,et al. 3D hierarchies for animation , 1991 .
[6] Aurelio Cappozzo,et al. Three-dimensional analysis of human walking: Experimental methods and associated artifacts☆ , 1991 .
[7] G T Rab,et al. Flexible marker set for human gait analysis. , 1991, Journal of electromyography and kinesiology : official journal of the International Society of Electrophysiological Kinesiology.
[8] Daniel Thalmann,et al. New trends in animation and visualization , 1991 .
[9] Shang Guo,et al. Controlling Movement Using Parametric Frame Space Interpolation , 1993 .
[10] Norman I. Badler,et al. Real-Time Control of a Virtual Human Using Minimal Sensors , 1993, Presence: Teleoperators & Virtual Environments.
[11] Daniel Thalmann,et al. Goal-oriented design and correction of articulated figure motion with the TRACK system , 1994, Comput. Graph..
[12] Norman I. Badler,et al. Production and playback of human figure motion for 3D virtual environments , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[13] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[14] Daniel Thalmann,et al. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters , 1995, Comput. Graph. Forum.
[15] David E. Breen,et al. Object Calibration for Augmented Reality , 1995, Comput. Graph. Forum.
[16] Tolga Capin,et al. Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET , 1995 .
[17] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[18] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[19] Roberto Maiocchi,et al. 3-D character animation using motion capture , 1996 .
[20] Daniel Thalmann,et al. A model of nonverbal communication and interpersonal relationship between virtual actors , 1996, Proceedings Computer Animation '96.
[21] Sudhanshu Kumar Semwal,et al. Closed form and geometric algorithms for real-time control of an avatar , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[22] Daniel Thalmann,et al. A Comparison of Design Strategies for 3D Human Motions , 1997 .
[23] Daniel Thalmann,et al. Real-time interactions with virtual agents driven by human action identification , 1997, AGENTS '97.