Exploring staircases as architectural cues in virtual vertical navigation
暂无分享,去创建一个
[1] K. Morrin,et al. Gender Differences in Pointing Accuracy in Computer-Simulated 3D Mazes , 1999 .
[2] C Shawn Green,et al. Increasing Speed of Processing With Action Video Games , 2009, Current directions in psychological science.
[3] Francisco Rebelo,et al. Indoor Human Wayfinding Performance Using Vertical and Horizontal Signage in Virtual Reality , 2014 .
[4] Moez Limayem,et al. 3D Social Virtual Worlds: Research Issues and Challenges , 2008, IEEE Internet Computing.
[5] M Carrolljohn. Human-computer interaction , 1997 .
[6] Stefan E. Schulenberg,et al. The Computer Aversion, Attitudes, and Familiarity Index (CAAFI): A Measure for the Study of Computer-Related Constructs , 2006 .
[7] Bauke de Vries,et al. Automated human choice extraction for evacuation route prediction , 2009 .
[8] Henk G. Schmidt,et al. The influence of computer anxiety on experienced computer users while performing complex computer tasks , 2006, Comput. Hum. Behav..
[9] Romedi Passini,et al. Wayfinding: People, Signs, and Architecture , 1992 .
[10] Martin V. Butz,et al. No advantage for remembering horizontal over vertical spatial locations learned from a single viewpoint , 2017, Memory & Cognition.
[11] Thomas A. Stoffregen,et al. Exploratory movement and affordances in design , 2015, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.
[12] Jacques Droulez,et al. How does horizontal and vertical navigation influence spatial memory of multifloored environments? , 2013, Attention, perception & psychophysics.
[13] Christopher J. Ferguson,et al. Gender, Video Game Playing Habits and Visual Memory Tasks , 2008 .
[14] Robert S Astur,et al. Men and women differ in object memory but not performance of a virtual radial maze. , 2005, Behavioral neuroscience.
[15] Aysecan Boduroglu,et al. Action video game players form more detailed representation of objects. , 2012, Acta psychologica.
[16] Dong-Hee Shin,et al. The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality , 2017, Telematics Informatics.
[17] Philippe De Maeyer,et al. Thinking aloud in search of landmark characteristics in an indoor environment , 2014, 2014 Ubiquitous Positioning Indoor Navigation and Location Based Service (UPINLBS).
[18] Xiaolong Zhang,et al. A multiscale progressive model on virtual navigation , 2008, Int. J. Hum. Comput. Stud..
[19] John M. Carroll,et al. Human-computer interaction: psychology as a science of design , 1997, Int. J. Hum. Comput. Stud..
[20] I. Cherney. Mom, Let Me Play More Computer Games: They Improve My Mental Rotation Skills , 2008 .
[21] Nikos Bozionelos,et al. Computer anxiety: relationship with computer experience and prevalence , 2001, Comput. Hum. Behav..
[22] Wen-chih Chang,et al. Gender differences in relation to wayfinding strategies, navigational support design, and wayfinding task difficulty , 2009 .
[23] I. Cherney,et al. Gender-linked Differences in the Toys, Television Shows, Computer Games, and Outdoor Activities of 5- to 13-year-old Children , 2006 .
[24] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[25] Anthony E. Richardson,et al. Spatial abilities at different scales: Individual differences in aptitude-test performance and spatial-layout learning , 2006 .
[26] D. Simons,et al. The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.
[27] Barney Dalgarno,et al. What are the learning affordances of 3-D virtual environments? , 2010, Br. J. Educ. Technol..
[28] Henk G. Schmidt,et al. Computer experience and computer anxiety , 2003, Comput. Hum. Behav..
[29] Jennifer Wu,et al. Communication in virtual environments: The influence of spatial cues and gender on verbal behavior , 2015, Comput. Hum. Behav..
[30] VilarElisângela,et al. Indoor Human Wayfinding Performance Using Vertical and Horizontal Signage in Virtual Reality , 2014 .
[31] Bartholomäus Wissmath,et al. Being present in more than one place at a time? Patterns of mental self-localization , 2011, Consciousness and Cognition.
[32] Doug A. Bowman,et al. Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment , 1999, Presence.
[33] Hanspeter A. Mallot,et al. Virtual Reality and Spatial Cognition , 2015 .
[34] S. Huettel,et al. Males and females use different distal cues in a virtual environment navigation task. , 1998, Brain research. Cognitive brain research.
[35] Alan F. Blackwell,et al. HCI as an Inter-Discipline , 2015, CHI Extended Abstracts.
[36] Brent Baxter,et al. A study of reaction time using factorial design. , 1942 .
[37] Jack L. Nasar,et al. Relation of Physical Form to Spatial Knowledge in Largescale Virtual Environments , 2005 .
[38] Timothy Teo,et al. Assessing the computer attitudes of students: An Asian perspective , 2008, Comput. Hum. Behav..
[39] Johan F. Hoorn,et al. Affective affordances: Improving interface character engagement through interaction , 2006, Int. J. Hum. Comput. Stud..
[40] W H Warren,et al. Perceiving affordances: visual guidance of stair climbing. , 1984, Journal of experimental psychology. Human perception and performance.
[41] Sungkil Lee,et al. Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction , 2008, Interact. Comput..
[42] C. S. Green,et al. Action video game modifies visual selective attention , 2003, Nature.
[43] Augusto Gnisci,et al. Gender differences in object location memory in a real three-dimensional environment , 2005, Brain and Cognition.
[44] Kai Hamburger,et al. Finding the Return Path: Landmark Position Effects and the Influence of Perspective , 2016, Front. Psychol..
[45] Jari Takatalo,et al. The movement patterns and the experiential components of virtual environments , 2009, Int. J. Hum. Comput. Stud..
[46] WuJennifer,et al. Communication in virtual environments , 2015 .
[47] Pascal Savard,et al. A comparative study of four input devices for desktop virtual walkthroughs , 2011, Comput. Hum. Behav..
[48] Stuart Reeves,et al. Human-computer interaction as science , 2015, Aarhus Conference on Critical Alternatives.
[49] Anthony E. Richardson,et al. Video game experience predicts virtual, but not real navigation performance , 2011, Comput. Hum. Behav..
[50] Guozhong Li,et al. A Landmark-based cognition strength grid model for indoor guidance , 2018 .
[51] Markus Knauff,et al. Up the down staircase : Wayfinding strategies in multi-level buildings , 2006 .
[52] Luca Chittaro,et al. Navigation in 3D virtual environments: Effects of user experience and location-pointing navigation aids , 2007, Int. J. Hum. Comput. Stud..
[53] J. Pratt,et al. The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. , 2005, Acta psychologica.
[54] Q Qunli Chen,et al. A vision driven wayfinding simulation system based on the architectural features perceived in the office environment , 2012 .
[55] Ping Zhang,et al. The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites , 2020, Comput. Hum. Behav..
[56] Donald A. Schön. Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions , 1987 .
[57] M. de Goede,et al. Gender differences in spatial cognition , 2009 .
[58] Emma Zijlstra,et al. Route complexity and simulated physical ageing negatively influence wayfinding. , 2016, Applied ergonomics.
[59] D Waller,et al. Individual differences in spatial learning from computer-simulated environments. , 2000, Journal of experimental psychology. Applied.
[60] Wei Peng,et al. Effects of screen size, viewing angle, and players' immersion tendencies on game experience , 2012, Comput. Hum. Behav..
[61] C. S. Green,et al. The development of attention skills in action video game players , 2009, Neuropsychologia.
[62] P. Cesari,et al. A common perceptual parameter for stair climbing for children, young and old adults. , 2003, Human movement science.
[63] Anthony E. Richardson,et al. Development of a self-report measure of environmental spatial ability. , 2002 .
[64] Ruth Dalton,et al. Building circulation typology and Space Syntax predictive measures , 2015 .
[65] Raffaella Nori,et al. I believe I’m good at orienting myself… But is that true? , 2015, Cognitive Processing.
[66] Tilo Hartmann,et al. Influence of individual factors on presence , 2008, Comput. Hum. Behav..
[67] Xiaoqian J Chai,et al. Sex differences in directional cue use in a virtual landscape. , 2009, Behavioral neuroscience.
[68] P. G. Schrader,et al. A sense of self: The role of presence in virtual environments , 2013, Comput. Hum. Behav..
[69] Stefan E. Schulenberg,et al. The Computer Aversion, Attitudes, and Familiarity Index (CAAFI): A validity study , 2008, Comput. Hum. Behav..
[70] J. Gibson. The Ecological Approach to Visual Perception , 1979 .
[71] Nikos Bozionelos,et al. Socio-economic background and computer use: the role of computer anxiety and computer experience in their relationship , 2004, Int. J. Hum. Comput. Stud..
[72] Roy A. Ruddle,et al. Movement Around Real and Virtual Cluttered Environments , 2005, Presence: Teleoperators & Virtual Environments.
[73] Kate J. Garland,et al. Computer experience: a poor predictor of computer attitudes , 2004, Comput. Hum. Behav..
[74] E. Maguire,et al. The Well-Worn Route and the Path Less Traveled Distinct Neural Bases of Route Following and Wayfinding in Humans , 2003, Neuron.
[75] Halime Demirkan,et al. Spatial updating of objects after rotational and translational body movements in virtual environments , 2008, Comput. Hum. Behav..
[76] Holger Regenbrecht,et al. The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.
[77] Ellinor Kerstin Olander. The effectiveness of contextual cues in encouraging stair use , 2010 .
[78] E. Coluccia,et al. Gender differences in spatial orientation: A review , 2004 .
[79] Julie I. Cohen,et al. Effect of action video games on the spatial distribution of visuospatial attention. , 2006, Journal of experimental psychology. Human perception and performance.
[80] Irene Liu,et al. The effects of video game use on performance in a virtual navigation task , 2016, Comput. Hum. Behav..
[81] Daniel Voyer,et al. Gender differences in object location memory: A meta-analysis , 2007, Psychonomic bulletin & review.
[82] Sylvie Chokron,et al. Visual aesthetic preference: Effects of handedness, sex, and age-related reading/writing directional scanning experience , 2010 .
[83] Rebecca Davis,et al. Wayfinding in ageing and Alzheimer's disease within a virtual senior residence: study protocol. , 2016, Journal of advanced nursing.
[84] Bradley S. Peterson,et al. Sex and spatial position effects on object location memory following intentional learning of object identities , 2002, Neuropsychologia.
[85] Raffaella Nori,et al. FAMILIARITY AND SPATIAL COGNITIVE STYLE: HOW IMPORTANT ARE THEY FOR SPATIAL REPRESENTATION? , 2011 .
[86] Amanda J. Padgitt,et al. Direction giving and following in the service of wayfinding in a complex indoor environment , 2010 .
[87] Aj Joran Jessurun,et al. Measuring individual's Egress preference in wayfinding through virtual navigation experiments , 2014 .
[88] Amanda J. Padgitt,et al. How good are these directions? Determining direction quality and wayfinding efficiency , 2012 .
[89] Alycia M. Hund,et al. The effects of sense of direction and training experience on wayfinding efficiency , 2009 .
[90] Yoshiaki Takeuchi,et al. Individual differences in wayfinding strategies , 2003 .
[91] Gayle Nicoll,et al. Spatial Measures Associated with Stair Use , 2007, American journal of health promotion : AJHP.
[92] Michael Tlauka,et al. Gender differences in spatial knowledge acquired through simulated exploration of a virtual shopping centre , 2005 .
[93] K. I. Gabriel,et al. Sex differences in cue perception in a visual scene: investigation of cue type. , 2007, Behavioral neuroscience.
[94] Peter Caputi,et al. Differentiating Computer Experience and Attitudes toward Computers: An Empirical Investigation , 2000 .
[95] Alessandro O. Caffò,et al. Besides navigation accuracy: Gender differences in strategy selection and level of spatial confidence , 2011 .
[96] Dale L Zimmerman,et al. The effects of local street network characteristics on the positional accuracy of automated geocoding for geographic health studies , 2010, International journal of health geographics.
[97] C. Geiser,et al. The relationship between computer-game preference, gender, and mental-rotation ability , 2006 .
[98] Giuliano Carlo Geminiani,et al. Spatial navigation in large-scale virtual environments: Gender differences in survey tasks , 2008, Comput. Hum. Behav..
[99] Pavlo D. Antonenko,et al. Narrowing gender-based performance gaps in virtual environment navigation , 2012, Comput. Hum. Behav..
[100] Weimin Mou,et al. Allocentric and egocentric updating of spatial memories. , 2004, Journal of experimental psychology. Learning, memory, and cognition.
[101] Edward H. Cornell,et al. Human Sense of Direction and Wayfinding , 2003 .
[102] Ian Spence,et al. Women match men when learning a spatial skill. , 2009, Journal of experimental psychology. Learning, memory, and cognition.
[103] José Gutiérrez-Maldonado,et al. Influence of personality and individual abilities on the sense of presence experienced in anxiety triggering virtual environments , 2010, Int. J. Hum. Comput. Stud..
[104] Bernhard E. Riecke,et al. How far can we get with just visual information?: path integration and spatial updating studies in virtual reality , 2003 .
[105] L. Piccardi,et al. Familiarity and Environmental Representations of a City: A Self-Report Study , 2011, Psychological reports.
[106] Sabine Timpf,et al. On the assessment of landmark salience for human navigation , 2007, Cognitive Processing.
[107] Tom Foulsham,et al. Individual differences and personality correlates of navigational performance in the virtual route learning task , 2015, Comput. Hum. Behav..
[108] Kai Hamburger,et al. Turn left where you felt unhappy: how affect influences landmark-based wayfinding , 2017, Cognitive Processing.
[109] Markus Knauff,et al. Finding the Way Inside: Linking Architectural Design Analysis and Cognitive Processes , 2004, Spatial Cognition.
[110] John M. Carroll. Human-computer interaction: psychology as a science of design. , 1997 .
[111] Nilgün Olguntürk,et al. The effects of correlated colour temperature on wayfinding: A study in a virtual airport environment , 2018, Displays.
[112] Chin-Teng Lin,et al. Gender differences in wayfinding in virtual environments with global or local landmarks , 2012 .
[113] Anne Maass,et al. How Beautiful is the Goal and How Violent is the Fistfight? Spatial Bias in the Interpretation of Human Behavior , 2007 .
[114] Nilgün Olguntürk,et al. The aid of colour on visuospatial navigation of elderly people in a virtual polyclinic environment , 2018, Color Research & Application.
[115] M. Sholl,et al. The relation of sex and sense of direction to spatial orientation in an unfamiliar environment , 2000 .
[116] Erkan Tekinarslan,et al. Computer anxiety: A cross-cultural comparative study of Dutch and Turkish university students , 2008, Comput. Hum. Behav..
[117] Jonathan W. Kelly,et al. The shape of human navigation: How environmental geometry is used in maintenance of spatial orientation , 2008, Cognition.
[118] Jonathan Freeman,et al. A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory , 2001, Presence: Teleoperators & Virtual Environments.
[119] R. Jayasuriya,et al. A review of the construct of computer experience , 1999 .
[120] Larry F. Hodges,et al. Effects of travel technique and gender on a divided attention task in a virtual environment , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[121] Henk G. Schmidt,et al. The structure of computer anxiety: a six-factor model , 2001, Comput. Hum. Behav..
[122] Tim Wright,et al. An investigation of the validity of the virtual spatial navigation assessment , 2013, Front. Psychol..
[123] Caterina Suitner,et al. Groups in Space: Stereotypes and the Spatial Agency Bias , 2009 .
[124] I. Spence,et al. Video Games and Spatial Cognition , 2010 .