From 2D to 3D painting with mesh colors

Mapping is a critical part of a visual effects pipeline, especially with photorealistic rendering. We present our work on updating a 2D mapping pipeline to a 3D painter and the novel work of having a production ready painter with Yuksel's Mesh Colors [Yuksel et al. 2010] mapping technique.

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[2]  Brent Burley,et al.  Ptex: Per‐Face Texture Mapping for Production Rendering , 2008, Comput. Graph. Forum.