The Efficiency of the HyperPlay Technique Over Random Sampling
暂无分享,去创建一个
[1] Michael Thielscher,et al. The Scalability of the HyperPlay Technique for Imperfect-Information Games , 2016, AAAI Workshop: Computer Poker and Imperfect Information Games.
[2] Michael H. Bowling,et al. Counterfactual Regret Minimization in Sequential Security Games , 2016, AAAI.
[3] Michael Thielscher,et al. A General Game Description Language for Incomplete Information Games , 2010, AAAI.
[4] Neil Burch,et al. Heads-up limit hold’em poker is solved , 2015, Science.
[5] Michael R. Genesereth,et al. General Game Playing: Overview of the AAAI Competition , 2005, AI Mag..
[6] Michael Thielscher,et al. HyperPlay: A Solution to General Game Playing with Imperfect Information , 2012, AAAI.
[7] Stefan Edelkamp,et al. Searching with Partial Belief States in General Games with Incomplete Information , 2012, KI.
[8] Peter I. Cowling,et al. Information Set Monte Carlo Tree Search , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[9] Branislav Bosanský,et al. Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies , 2015, AAAI.
[10] Stephan Schiffel,et al. Representing and Reasoning About the Rules of General Games With Imperfect Information , 2014, J. Artif. Intell. Res..
[11] Mark Richards,et al. Information Set Generation in Partially Observable Games , 2012, AAAI.
[12] Michael Thielscher,et al. Lifting Model Sampling for General Game Playing to Incomplete-Information Models , 2015, AAAI.
[13] Milind Tambe,et al. TRUSTS: Scheduling Randomized Patrols for Fare Inspection in Transit Systems , 2012, IAAI.
[14] Ian Frank. Search in Games with Incomplete Information , 1998 .
[15] James E. Clune,et al. Heuristic Evaluation Functions for General Game Playing , 2007, KI - Künstliche Intelligenz.
[16] Joel Veness,et al. Monte-Carlo Planning in Large POMDPs , 2010, NIPS.