Creative coding and visual portfolios for CS1
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[1] Holly A. Yanco,et al. Artbotics: Combining Art and Robotics to Broaden Participation in Computing , 2007, AAAI Spring Symposium: Semantic Scientific Knowledge Integration.
[2] Casey Reas,et al. Processing: a programming handbook for visual designers and artists , 2007 .
[3] Jennifer S. Kay,et al. Contextualized approaches to introductory computer science: the key to making computer science relevant or simply bait and switch? , 2011, SIGCSE.
[4] Gabriele Meiselwitz,et al. Undergraduate fluency with information and communication technology: perceptions and reality , 2008, SIGITE '08.
[5] Tucker R. Balch,et al. Personalizing CS1 with robots , 2009, SIGCSE '09.
[6] Mitchel Resnick,et al. All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten , 2007, C&C '07.
[7] Barbara M. Moskal,et al. Evaluating the effectiveness of a new instructional approach , 2004 .
[8] Mitchel Resnick,et al. Empowering kids to create and share programmable media , 2008, Interactions.
[9] Barbara Ericson,et al. Introduction to Computing and Programming with Java , 2007 .
[10] Jesse M. Heines,et al. Computing and music: a spectrum of sound , 2011, SIGCSE '11.
[11] Andries van Dam,et al. Pascal on the Macintosh: A Graphical Approach , 1987 .
[12] Mitchel Resnick,et al. Programming by choice: urban youth learning programming with scratch , 2008, SIGCSE '08.
[13] Ira Greenberg,et al. Processing: Creative Coding and Computational Art , 2007 .
[14] Deepak Kumar,et al. Patterns of Curriculum Design , 2002, Informatics Curricula and Teaching Methods.
[15] Paul A. Fishwick. Processing Code: Programming Within the Context of Visual Art and Design , 2006 .
[16] Mark Guzdial. EducationTeaching computing to everyone , 2009, CACM.
[17] Mark Guzdial,et al. Does contextualized computing education help? , 2010, INROADS.
[18] Randy F. Pausch,et al. Teaching objects-first in introductory computer science , 2003, SIGCSE.
[19] Mark Guzdial,et al. Teaching computing for everyone , 2006 .
[20] Radhika S. Grover,et al. Programming with Java: A Multimedia Approach , 2011 .
[21] Gail Greet Hannah. Elements of Design: Rowena Reed Kostellow and the Structure of Visual Relationships , 2002 .
[22] Douglas S. Blank. Robots make computer science personal , 2006, CACM.
[23] Jessica D. Bayliss,et al. Games as a "flavor" of CS1 , 2006, SIGCSE '06.
[24] Olle Bälter,et al. Enjoying Python, processing, and Java in CS1 , 2010, INROADS.
[25] Daniel Shiffman. Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction , 2008 .
[26] Amy Bruckman,et al. What is computing?: bridging the gap between teenagers' perceptions and graduate students' experiences , 2007, ICER '07.
[27] John Maeda,et al. Design By Numbers , 1999 .
[28] Mark W. Stuhlfaut. The creative code , 2011 .
[29] Barbara Ericson,et al. Introduction to Computing and Programming in Python - a Multimedia Approach, 4th Edition , 2016 .
[30] M. Resnick. Sowing the Seeds for a more Creative Society , 2009, CHI 2009.