A Shading Model for Image-Based Rendering
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In order to obtain models of complex virtual environments, there are many solutions that makeuse of image-based rendering techniques.When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space.This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location.