Activity Theory for Design From Checklist to Interview - From Checklist to Interview

Cultural historical activity theory has shown much promise as a framework for Human Computer Interaction, particularly for analysing complex activity and its context. However, it provides little practical methodological support tbr user intert~ace designers. This paper presents an activity interview resource which can be used by interface designers when developing new tools to support creative activity. The new activity interview is based on the excellent foundation of the activity checklist, but resolves a number of its deficiencies. In particular it provides concrete questions to fuel an activity theory analysis, rather than the more abstract and less accessible checklist. We describe how we have dealt with these problems, and reflect on our experience applying the activity interview in the domain of computer mediated music production.

[1]  L. S. Vygotskiĭ,et al.  Mind in society : the development of higher psychological processes , 1978 .

[2]  Y. Engeström,et al.  Activity theory as a framework for analyzing and redesigning work. , 2000, Ergonomics.

[3]  Helmut Krueger,et al.  Activity theory and the practice of design: evaluation of a collaborative tangible user interface , 2004 .

[4]  John M. Carroll,et al.  Designing Interaction: Psychology at the Human-Computer Interface , 1991 .

[5]  Karen Holtzblatt,et al.  Contextual design , 1997, INTR.

[6]  A. N. Leont’ev,et al.  Activity, consciousness, and personality , 1978 .

[7]  Henrik Eriksson,et al.  The impact of participation in information system design: a comparison of contextual placements , 2004, PDC 04.

[8]  Donald A. Norman,et al.  The invisible computer , 1998 .

[9]  Alan F. Blackwell,et al.  A Cognitive Dimensions questionnaire optimised for users , 2000, PPIG.

[10]  Victor Kaptelinin,et al.  Methods & tools: The activity checklist: a tool for representing the “space” of context , 1999, INTR.

[11]  Phil Turner,et al.  A web of contradictions , 2001, Interact. Comput..

[12]  Marlin M. Cluts The evolution of artifacts in cooperative work: constructing meaning through activity , 2003, GROUP.

[13]  Malcolm McCullough,et al.  Abstracting Craft: The Practiced Digital Hand , 1996 .

[14]  Liam J. Bannon,et al.  Beyond the Interface: Encountering Artifacts in Use , 1989 .

[15]  Colin G. Ellard,et al.  Context and consciousness , 1995, Behavioral and Brain Sciences.

[16]  Alan F. Blackwell,et al.  CHAPTER 5 – Notational Systems—The Cognitive Dimensions of Notations Framework , 2003 .