Process for Modeling Competencies for Developing Serious Games Diseño de competencias para el desarrollo de juegos serios

Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called “Competency-based Decomposition” that allows the identification and modelling of syllabus competencies for the development of serious games to ensure the correct implementation of pedagogical aspects. This is extremely important to ensure a high level of adoption of the competencies by game users. The focus of this research is to guarantee the correct implementation of pedagogical aspects (learning activities and content, expected learning, etc.) in the production of serious games. This article presents the theoretical foundations of the research and details of the competency-based decomposition process, including the application process and its application in mathematics classes for the sixth grade of elementary school. The results obtained in this research are the successful identification of six competencies and 19 areas of knowledge, and the production of 50 short serious games based on the identified competencies and areas of knowledge. These games have been tested on students, resulting in an improvement in learning.

[1]  Michael Zyda,et al.  From visual simulation to virtual reality to games , 2005, Computer.

[2]  Silvia Porro,et al.  Las TIC en la enseñanza: un análisis de casos , 2014 .

[3]  Martin Mulder,et al.  The concept of competence in the development of vocational education and training in selected EU member states: a critical analysis , 2007 .

[4]  Ángel Díaz Barriga,et al.  El enfoque de competencias en la educación.¿UNA ALTERNATIVA O UN DISFRAZ DE CAMBIO? , 2014 .

[5]  Francisco Javier Álvarez-Rodríguez,et al.  Serious Game Design Process, Study Case: Sixth Grade Math , 2014 .

[6]  Alke Martens,et al.  Game-Based Learning with Computers - Learning, Simulations, and Games , 2008, Trans. Edutainment.

[7]  César A. Collazos,et al.  A serious game development process using competency approach: Case Study: Elementary School Math , 2014, Interacción '14.

[8]  Mirian Elisabet Almirón Las TIC en la enseñanza: un análisis de casos ICT in Teaching: An Analysis of Cases , 2014 .

[9]  Azizah Jaafar,et al.  Educational games (EG) design framework: Combination of game design, pedagogy and content modeling , 2009, 2009 International Conference on Electrical Engineering and Informatics.

[10]  Martin Oliver,et al.  How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? , 2006, Comput. Educ..

[11]  Sara de Freitas,et al.  A framework for developing serious games to meet learner needs , 2006 .

[12]  J. Miranda Videojuegos de estrategia: algunos principios para la enseñanza , 2013 .

[13]  E. B. Pineda,et al.  Metodología de la investigación , 2008 .