Design of a Ubiquitous System for Affective Bonding and Support within the Family

We consider the design of a ubiquitous system that aims to strengthen affective bonds with, and to allow support for, family members, especially for distant relationships. It is based on wearable computers that evaluate emotions, health and activities, then transmit the information to authorized persons, and enable interactions. Our most significant contribution is to provide the design for an everyday life system that focuses on emotions, health and activities, and takes into account age specificities as well as emotional design.

[1]  Hiromichi Hashizume,et al.  Fundamental Needs in Wearable Computing: Specificities for the Third Age , 2007 .

[2]  D. Norman Emotional design : why we love (or hate) everyday things , 2004 .

[3]  H. Hashizume,et al.  Fundamental Needs in Wearable Computing: Specificities for Young People , 2007, 2007 International Conference on Convergence Information Technology (ICCIT 2007).

[4]  A. Maslow Motivation and Personality , 1954 .

[5]  H. Hashizume,et al.  Questions to Improve Quality of Life with Wearables: Humans, Technology, and the World , 2006, 2006 International Conference on Hybrid Information Technology.

[6]  Youngtae Yun,et al.  Detection of DLL Inserted by Windows Malicious Code , 2007, 2007 International Conference on Convergence Information Technology (ICCIT 2007).

[7]  Axel Küpper,et al.  Management Challenges of Context-Aware Services in Ubiquitous Environments , 2003, DSOM.

[8]  Amy L. Parsons,et al.  Emotional Design: Why We Love (or Hate) Everyday Things , 2006 .