Games/gaming/simulation in a new media (literature) classroom
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Discusses some practical issues involved in teaching new media studies in a literature classroom, focusing on the necessity of teaching literature students to consider the language of gaming in the study of new media literary forms, on teaching collaborative writing for the electronic media as a form of writing game, and on considering contemporary computer games in a cultural studies context.
[1] Nick Montfort,et al. Twisty Little Passages: An Approach to Interactive Fiction , 2003 .
[2] Espen Aarseth. Cybertext: Perspectives on Ergodic Literature , 1997 .
[3] Nick Montfort,et al. The New Media Reader , 2003 .