Subjective quality assessment for multiplayer real-time games

Mean Opinion Score (MOS) tests are a well-known procedure to indicate the suitability of telecommunications equipment to provide voice services. However, converged data networks provide a variety of services, increasingly entertainment services as e.g. games. After describing the potential of games for Third Generation (3G) mobile networks, this paper establishes first guidelines to perform subjective assessment of game quality. Subsequently, an experimental study is conducted to assess the game quality of a multiplayer real-time game, XBlast, for different network conditions.