The Use of Augmented Reality Technology for Primary School Education in Perlis, Malaysia

The advanced of the technology evolving currently enable the use of innovative learning tools for various fields especially in education. Different technologies have been implemented in the educational sector to enhance the method of teaching and learning. Augmented Reality (AR) is a technology with vast potential and great pedagogical that offers new methods for the purpose of education. AR with computer generated system allows user to see the real world environment with virtual objects superimposed or composite in real world. Although AR will enhance the educational outcome, the domain specific, pedagogical and psychological aspects have to be considered for real use in class. The strategies such as collaborative learning were considered when designing and engaging an AR learning environment. Collaboration is to work together from one to other party where they can communicate each other to learn and get some mutual benefits. This research gives a brief insight into the potential and challenge of Augmented Reality in education to enhance the method of teaching and learning from conventional to the technological by using the AR technology.

[1]  Derebssa Dufera Serbessa Tension between Traditional and Modern Teaching-Learning Approaches in Ethiopian Primary Schools , 2006 .

[2]  Marlaine E. Lockheed Improving primary education in developing countries , 1991 .

[3]  Manuel Castro,et al.  New technology trends in education: Seven years of forecasts and convergence , 2011, Comput. Educ..

[4]  Manuel Contero,et al.  DELIVERING EDUCATIONAL MULTIMEDIA CONTENTS THROUGH AN AUGMENTED REALITY APPLICATION: A CASE STUDY ON ITS IMPACT ON KNOWLEDGE ACQUISITION AND RETENTION , 2013 .

[5]  Carlos Delgado Kloos,et al.  Impact of an augmented reality system on students' motivation for a visual art course , 2013, Comput. Educ..

[6]  Richard E. Mayer,et al.  Multimedia Learning: The Promise of Multimedia Learning , 2001 .

[7]  Itiel E. Dror,et al.  Technology enhanced learning: The good, the bad, and the ugly , 2008 .

[8]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[9]  Mark Billinghurst,et al.  Evaluating Augmented Reality Systems , 2011, Handbook of Augmented Reality.

[10]  Chris Dede,et al.  Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning , 2009 .

[11]  R. Mayer,et al.  Multimedia learning: Are we asking the right questions? , 1997 .

[12]  Hans van Buuren,et al.  What stimulates teachers to integrate ICT in their pedagogical practices? The use of digital learning materials in education , 2013, Comput. Hum. Behav..

[13]  Vikas Saxena,et al.  Augmented Chemistry: Interactive Education System , 2012 .

[14]  Tobias Höllerer,et al.  Enhancing Classroom and Distance Learning Through Augmented Reality , 2010 .

[15]  Yavuz Akpinar,et al.  Teachers' Collaborative Task Authoring to Help Students Learn a Science Unit , 2006, J. Educ. Technol. Soc..

[16]  Hannes Kaufmann,et al.  Collaborative Augmented Reality in Education , 2002 .

[17]  Min-Chai Hsieh,et al.  A Conceptual Study for Augmented Reality E-learning System Based on Usability Evaluation , 2011 .

[18]  Markus Bick,et al.  Managing & re-using didactical expertise: The Didactical Object Model , 2006, J. Educ. Technol. Soc..

[19]  Sofia Pessanha,et al.  Fostering Collaboration in Kindergarten through an Augmented Reality Game , 2011, Int. J. Virtual Real..