Both toy and games industries are investing in hybrid play products. In these scenarios user access the system using toys as input/output, thus, they consist of playful user interfaces. Such systems are complex artifacts since they use real and virtual information. Therefore, they present new challenges to both designers and developers. We supposed both industries could benefit from hybrid design approaches since product concepts. Hence, we applied the model of hybrid gameplay as a practical tool for designing such systems. To achieve it, we included the model in a 16-week class to design hybrid games. In this paper, we detailed model usage in course schedule, and discussed how students experienced it. Besides, we presented student’s six working prototypes, including design cycles, and playtesting sessions. After class, we conducted semi-structured interviews with student’s representatives. Results revealed model usefulness to describe the system setup and interface elements. Furthermore, according to students, the model vocabulary facilitated communication among team members. Finally, we proposed improvements in model nomenclature based on student’s feedback. In addition, we recommend a few topics for a methodological approach to design hybrid games.
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