Supporting Collaboration and Distributed Cognition among Design Communities in Context-Aware Pervasive Computing Environments

Our research team has investigated “computing off the desktop” in two different directions: the design, development, and assessment of (1) large computational spaces allowing people to access, contribute, and interact with information to support collaborative work among people in shared physical locations; (2) socio-technical environments supported by personalized, portable devices and wireless communication supporting people as they move around in the world; and (3) smart physical objects communicating with computational environments, allowing for context-aware information delivery.

[1]  Thomas P. Moran,et al.  Tailorable domain objects as meeting tools for an electronic whiteboard , 1998, CSCW '98.

[2]  Etienne Wenger,et al.  Communities of Practice: Learning, Meaning, and Identity , 1998 .

[3]  G. Fischer Distributed Cognition: A Conceptual Framework for Design-for-All , 2003, HCI.

[4]  Terry Winograd,et al.  Understanding computers and cognition - a new foundation for design , 1987 .

[5]  James H. Aylor,et al.  Computer for the 21st Century , 1999, Computer.

[6]  Harold W. Thimbleby,et al.  Reflexive CSCW: Supporting Long-Term Personal Work , 1990, Interact. Comput..

[7]  Jonathan Grudin,et al.  Organizational Issues in Development and Implementation of Interactive Systems , 1997 .

[8]  James D. Hollan,et al.  Distributed cognition: toward a new foundation for human-computer interaction research , 2000, TCHI.

[9]  Andrew Dillon,et al.  Design rationale: Concepts, techniques, and use , 1997 .

[10]  J. Brown,et al.  Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation , 1991 .

[11]  Andrew Gorman,et al.  Increasing Workplace Independence for People with Cognitive Disabilities by Leveraging Distributed Cognition among Caregivers and Clients , 2004, Computer Supported Cooperative Work (CSCW).

[12]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[13]  Lars Mathiassen,et al.  Three Levels of End-User Tailoring: Customization, Integration, and Extension , 2003 .

[14]  Morten Kyng,et al.  Design at Work , 1992 .

[15]  Gerhard Fischer,et al.  Articulating the Task at Hand and Making Information Relevant to It , 2001, Hum. Comput. Interact..

[16]  Eric S. Raymond,et al.  The cathedral and the bazaar - musings on Linux and Open Source by an accidental revolutionary , 2001 .

[17]  Jonathan Grudin,et al.  Seeding, Evolutionary Growth and Reseeding: The Incremental Development of Collaborative Design Environments , 2003 .

[18]  Herbert A. Simon,et al.  The Sciences of the Artificial , 1970 .

[19]  Hiroshi Ishii,et al.  ClearBoard: a seamless medium for shared drawing and conversation with eye contact , 1992, CHI.

[20]  Gregory D. Abowd,et al.  A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications , 2001, Hum. Comput. Interact..

[21]  P. Drucker The Age of Social Transformation , 1994 .

[22]  L. Suchman Plans and situated actions , 1987 .

[23]  Vijay V. Raghavan,et al.  On the reuse of past optimal queries , 1995, SIGIR '95.

[24]  Gerhard Fischer,et al.  Transcending the individual human mind—creating shared understanding through collaborative design , 2000, TCHI.

[25]  Bonnie A. Nardi,et al.  A small matter of programming , 1993 .

[26]  M. Mcluhan Understanding Media: The Extensions of Man , 1964 .

[27]  Masatoshi Arikawa,et al.  Dynamic map synthesis utilizing extended thesauruses and reuse of query generation process , 1997, GIS '97.

[28]  Alan H. Bond,et al.  Distributed Artificial Intelligence , 1988 .

[29]  Paul Dourish,et al.  Where the action is , 2001 .

[30]  Judith S. Olson,et al.  Research on Computer Supported Cooperative Work , 1997 .

[31]  G. Fischer Communities of Interest: Learning through the Interaction of Multiple Knowledge Systems , 2001 .

[32]  James Sullivan,et al.  Mobile Architectures and Prototypes to Assist Persons with Cognitive Disabilities using Public Transportation , 2003 .

[33]  Gerhard Fischer,et al.  Knowledge Management: Problems, Promises, Realities, and Challenges , 2001, IEEE Intell. Syst..

[34]  T. Landauer,et al.  Handbook of Human-Computer Interaction , 1997 .

[35]  Allen Newell,et al.  The Prospects for Psychological Science in Human-Computer Interaction , 1985, Hum. Comput. Interact..

[36]  Jonathan Grudin,et al.  Interface: an evolving concept , 1993, CACM.

[37]  B Phillips,et al.  Predictors of assistive technology abandonment. , 1993, Assistive technology : the official journal of RESNA.

[38]  R. Florida The Rise of the Creative Class : And How It's Transforming Work, Leisure, Community and Everyday Life , 2003 .

[39]  Gerhard Fischer,et al.  Turning breakdowns into opportunities for creativity , 1994, Knowl. Based Syst..

[40]  Austin Henderson,et al.  There's No Place Like Home: Continuing Design in Use , 1992, Design at Work.

[41]  Gerhard Fischer,et al.  Beyond "Couch Potatoes": From Consumers to Designers and Active Contributors , 2002, First Monday.

[42]  E. D. Newbigging,et al.  Therapy methodology. Riding the bus: teaching an adult with a brain injury to use a transit system to travel independently to and from work. , 1996, Brain injury.

[43]  M. Resnick,et al.  Programmable Bricks: Toys to Think With , 1996, IBM Syst. J..

[44]  Donald A. Sch The reflective practitioner: how professionals think in action , 1983 .

[45]  Mark Weiser,et al.  Some computer science issues in ubiquitous computing , 1993, CACM.

[46]  Douglas C. Engelbart,et al.  Toward augmenting the human intellect and boosting our collective IQ , 1995, CACM.

[47]  John M. Carroll,et al.  Human-Computer Interaction in the New Millennium , 2001 .

[48]  Donald A. Norman,et al.  Things that make us smart , 1979 .

[49]  Gerhard Fischer,et al.  Enhancing communication, facilitating shared understanding, and creating better artifacts by integrating physical and computational media for design , 1997, DIS '97.

[50]  Susan Leigh Star,et al.  The Structure of Ill-Structured Solutions: Boundary Objects and Heterogeneous Distributed Problem Solving , 1989, Distributed Artificial Intelligence.

[51]  Norbert A. Streitz,et al.  Roomware: Toward the Next Generation of Human- Computer Interaction Based on an Integrated Design of Real and Virtual Worlds , 2001 .

[52]  Donald A. Norman,et al.  The invisible computer , 1998 .

[53]  Pamela J. Hinds,et al.  The Place of Face-to-Face Communication in Distributed Work , 2002 .

[54]  G. Salomon Distributed cognitions : psychological and educational considerations , 1997 .

[55]  Clayton Lewis,et al.  TASK-CENTERED USER INTERFACE DESIGN A Practical Introduction , 2006 .

[56]  D. Schoen,et al.  The Reflective Practitioner: How Professionals Think in Action , 1985 .

[57]  Thomas W. King,et al.  Assistive Technology: Essential Human Factors , 1998 .

[58]  Gerhard Fischer,et al.  Transcending the information given: designing learning environments for informed participation , 2002, International Conference on Computers in Education, 2002. Proceedings..

[59]  Jonathan Grudin,et al.  Groupware and social dynamics: eight challenges for developers , 1994, CACM.

[60]  Gerhard Fischer Domain-oriented design environments , 2004, Automated Software Engineering.

[61]  Alexander Repenning,et al.  Tactile programming: a unified manipulation paradigm supporting program comprehension, composition and sharing , 1996, Proceedings 1996 IEEE Symposium on Visual Languages.

[62]  Gregory D. Abowd,et al.  Context-aware computing , 2002 .

[63]  Etienne Wenger,et al.  Situated Learning: Legitimate Peripheral Participation , 1991 .

[64]  Mitchel Resnick,et al.  Digital manipulatives: new toys to think with , 1998, CHI.

[65]  Eric Horvitz,et al.  Attention-Sensitive Alerting , 1999, UAI.

[66]  Alexander Repenning,et al.  The Pragmatic Web: Agent-Based Multimodal Web Interaction with no Browser in Sight , 2003, INTERACT.

[67]  Gerhard Fischer,et al.  Embedding critics in design environments , 1993, The Knowledge Engineering Review.

[68]  Raymond McCall,et al.  Making argumentation serve design , 1991 .

[69]  Gerhard Fischer,et al.  Meta-design: design for designers , 2000, DIS '00.

[70]  Allison Druin,et al.  Real meets virtual: blending real-world artifacts with computational media , 1996, CHI Conference Companion.

[71]  Gregory D. Abowd,et al.  Charting past, present, and future research in ubiquitous computing , 2000, TCHI.

[72]  Bonnie A. Nardi,et al.  Collaborative, programmable intelligent agents , 1998, CACM.

[73]  H. Simon The Sciences of the Artificial, (Third edition) , 1997 .