Microbe-HCI: Introduction and Directions for Growth

Microbe-HCI is a community whose works implicate micro-organisms in HCI. This special interest group is a venue for the first gathering of the community, offering an opportunity for networking and structured discussions. It encourages participation from both active and new researchers to microbe-HCI, with the objective of acquiring an overview of people, themes, trends, and prospective research pathways for the community.

[1]  Adrian David Cheok,et al.  Empathetic living media , 2008, DIS '08.

[2]  Foad Hamidi,et al.  Rafigh: a living media interface for speech intervention , 2014, CHI.

[3]  Stefan Poslad,et al.  A new mould rush: designing for a slow bio-digital game driven by living micro-organisms , 2018, FDG.

[4]  Scott E. Hudson,et al.  Community engagements with living sensing systems , 2013, Creativity & Cognition.

[5]  Pat Pataranutaporn,et al.  Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction , 2020, AHs.

[6]  Karen El Asmar,et al.  Social Microbial Prosthesis: Towards Super-Organism Centered Design , 2019, CHI Extended Abstracts.

[7]  Stacey Kuznetsov,et al.  Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication , 2019, Conference on Designing Interactive Systems.

[8]  Sherwin Yuyang Xia,et al.  LudusScope: Accessible Interactive Smartphone Microscopy for Life-Science Education , 2016, PloS one.

[9]  Marie I. Kaiser Philosophy of Microbiology , 2015 .

[10]  Anna Vallgårda,et al.  Gut-Tracking as Cultivation , 2020, Conference on Designing Interactive Systems.

[11]  Oren Zuckerman,et al.  My first biolab: an inquiry-based learning system for microbiology exploration , 2020, IDC.

[12]  Audrey Ng,et al.  Grown microbial 3D fiber art, Ava: fusion of traditional art with technology , 2017, SEMWEB.

[13]  Foad Hamidi,et al.  Living media interfaces: a multi-perspective analysis of biological materials for interaction , 2020, Digit. Creativity.

[14]  Stefan Poslad,et al.  Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games , 2019, CHI Extended Abstracts.

[15]  Burak Dura,et al.  Design, engineering and utility of biotic games. , 2011, Lab on a chip.

[16]  Seung Ah Lee,et al.  MicroAquarium: An Immersive and Interactive Installation with Living Microorganisms , 2020, CHI Extended Abstracts.

[17]  Cate LaPlante,et al.  PlayScope: augmented microscopy as a tool to increase STEM engagement , 2017, FDG.

[18]  Ingmar H. Riedel-Kruse,et al.  Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts , 2020, CHI.

[19]  Ingmar H. Riedel-Kruse,et al.  Innocent fun or "microslavery"? An ethical analysis of biotic games. , 2014, The Hastings Center report.

[20]  R. Ascott,et al.  Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness , 2003 .

[21]  Ingmar H. Riedel-Kruse,et al.  Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games , 2016, DiGRA/FDG.

[22]  Connor Dickie,et al.  A biological imperative for interaction design , 2013, CHI Extended Abstracts.

[23]  Katia Vega,et al.  From plastic to biomaterials: prototyping DIY electronics with mycelium , 2019, UbiComp/ISWC Adjunct.

[24]  Hiroshi Ishii,et al.  bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces , 2015, CHI.

[25]  Clara Mancini,et al.  Animal-computer interaction: a manifesto , 2011, INTR.

[26]  Hao-Chuan Wang,et al.  Introducing the Sustainable Prototyping Life Cycle for Digital Fabrication to Designers , 2020, Conference on Designing Interactive Systems.

[27]  Ingmar H. Riedel-Kruse,et al.  First-hand, immersive full-body experiences with living cells through interactive museum exhibits , 2019, Nature Biotechnology.

[28]  Katia Vega,et al.  Myco-accessories: sustainable wearables with biodegradable materials , 2019, UbiComp.

[29]  Pat Pataranutaporn,et al.  Toward Growable Robot : Exploring and Integrating Flexible – Biological Matter with Electronics , 2018, 2018 International Flexible Electronics Technology Conference (IFETC).

[30]  Stefan Poslad,et al.  Microbial Integration on Player Experience of Hybrid Bio-digital Games , 2018, INTETAIN.

[31]  Paulo Blikstein,et al.  Trap it!: A Playful Human-Biology Interaction for a Museum Installation , 2015, CHI.

[32]  Margherita Pevere,et al.  Semina Aeternitatis: Using Bacteria for Tangible Interaction with Data , 2020, CHI Extended Abstracts.

[33]  Oren Zuckerman,et al.  OpenLH: Open Liquid-Handling System for Creative Experimentation with Biology , 2019, TEI.

[34]  Todd Ingalls,et al.  Biological HCI: Towards Integrative Interfaces Between People, Computer, and Biological Materials , 2018, CHI Extended Abstracts.

[35]  Paulo Blikstein,et al.  Interactive Cloud Experimentation for Biology: An Online Education Case Study , 2015, CHI.