An Improved Parallel Implementation of 3D DRIE Simulation on GPU
暂无分享,去创建一个
[1] Siegfried Selberherr,et al. Algorithms and models for cellular based topography simulation , 1995, IEEE Trans. Comput. Aided Des. Integr. Circuits Syst..
[2] Haixia Zhang,et al. 3-D Simulation of Bosch Process with Voxel-Based Method , 2007, 2007 2nd IEEE International Conference on Nano/Micro Engineered and Molecular Systems.
[3] John D. Owens,et al. Glift: Generic, efficient, random-access GPU data structures , 2006, TOGS.
[4] Xin Zhao,et al. Voxel-Based Modeling and Rendering for Virtual MEMS Fabrication Process , 2006, 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[5] Yangyuan Wang,et al. Simulation of the Bosch process with a string-cell hybrid method , 2004 .
[6] Robert Tibshirani,et al. An Introduction to the Bootstrap , 1994 .
[7] Yao Zhang,et al. Scan primitives for GPU computing , 2007, GH '07.
[8] David Kirk,et al. NVIDIA cuda software and gpu parallel computing architecture , 2007, ISMM '07.
[9] Gang Wang,et al. An Improved Parallel Implementation of 3-D DRIE Simulation on Multi-core Processors , 2008, 2008 10th IEEE International Conference on High Performance Computing and Communications.