A Review of Serious Games for Children with Autism Spectrum Disorders (ASD)

This paper reviews 40 serious games designed for children with autism spectrum disorders (ASD) and these games/studies are classified into four categories; technology platform, computer graphics, gaming aspect and user interaction. Moreover, the paper discusses serious games designed for the improvement of communication skills and social behavior, social conversation, imaginative skills, sensory integration and learning accounts in ASD children. The children usually interact with these games by ordinary IO (input/output) e.g. keyboard and mouse or touchscreen tools. Previous researches show the effectiveness of playing serious games on mobiles or tablet devices in helping ASD children to express their feelings and improve the level of engagement with others. However, there are limitations in designing games for helping autistic children with sensory processing disorder (SPD), improving imaginative play, and teaching first aid. Further, there is not much research that addresses repetitive behavior in ASD children.

[1]  S. Nagarajan,et al.  Sensory Processing in Autism: A Review of Neurophysiologic Findings , 2011, Pediatric Research.

[2]  Andrew Harris,et al.  Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays , 2012, CHI Extended Abstracts.

[3]  Narcís Parés,et al.  Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment , 2005, IDC '05.

[4]  Sara Bernardini,et al.  Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers , 2013, Advances in Computer Entertainment.

[5]  K. Dautenhahn,et al.  Creating a software to promote understanding about narrative in children with autism: Reflecting on the design of feedback and opportunities to reason , 2007, 2007 IEEE 6th International Conference on Development and Learning.

[6]  Juan Pablo Hourcade,et al.  Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders , 2012, Personal and Ubiquitous Computing.

[7]  Begoña García Zapirain,et al.  Autism Spectrum Disorder children interaction skills measurement using computer games , 2013, Proceedings of CGAMES'2013 USA.

[8]  Leanne Chukoskie,et al.  ‘Looking’ better: Designing an at-home gaze training system for children with ASD , 2013, 2013 6th International IEEE/EMBS Conference on Neural Engineering (NER).

[9]  Kevin M. Ayres,et al.  Video Self-Prompting and Mobile Technology to Increase Daily Living and Vocational Independence for Students with Autism Spectrum Disorders , 2012, Journal of Developmental and Physical Disabilities.

[10]  Zhen Bai,et al.  Augmenting imagination for children with autism , 2012, IDC '12.

[11]  Feng Yan,et al.  A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism , 2011, SGDA.

[12]  Sigal Eden,et al.  NoProblem! A Collaborative Interface for Teaching Conversation Skills to Children with High Functioning Autism Spectrum Disorder , 2014 .

[13]  C. McDougle,et al.  Sensory symptoms in autism spectrum disorders. , 2014, Harvard review of psychiatry.

[14]  Md. Mustafizur Rahman,et al.  Teaching intelligible speech to the autistic children by interactive computer games , 2011, SAC '11.

[15]  Md. Mustafizur Rahman,et al.  A Computer Game Based Approach for Increasing Fluency in the Speech of the Autistic Children , 2011, 2011 IEEE 11th International Conference on Advanced Learning Technologies.

[16]  Tzu-Wei Tsai,et al.  An Application of Interactive Game for Facial Expression of the Autisms , 2011, Edutainment.

[17]  W. Dunn,et al.  Sensory processing in children with and without autism: a comparative study using the short sensory profile. , 2007, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.

[18]  Qiang Wang,et al.  EEG-Based "Serious" Games Design for Medical Applications , 2010, 2010 International Conference on Cyberworlds.

[19]  J Hoskins Chapter 23 – Health Care Programs , 2004 .

[20]  Charalambos Vrasidas,et al.  Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications , 2008 .

[21]  Emilia I. Barakova,et al.  Using an emergent system concept in designing interactive games for autistic children , 2007, IDC.

[22]  Cecilia Sik-Lányi,et al.  Multimedia and Virtual Reality in the Rehabilitation of Autistic Children , 2004, ICCHP.

[23]  Fabio Pianesi,et al.  Collaborative Puzzle Game: Fostering collaboration in children with autistic spectrum disorder (ASD) and with typical development , 2009, 2009 Virtual Rehabilitation International Conference.

[24]  Bretagne Abirached,et al.  Understanding User Needs for Serious Games for Teaching Children with Autism Spectrum Disorders Emotions , 2012 .

[25]  Simon McCallum,et al.  Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder , 2013, SGDA.

[26]  Matthew S. Goodwin,et al.  Exploring speech therapy games with children on the autism spectrum , 2009, INTERSPEECH.

[27]  Jake K. Aggarwal,et al.  An interactive game for teaching facial expressions to children with Autism Spectrum Disorders , 2012, 2012 5th International Symposium on Communications, Control and Signal Processing.

[28]  Avi Parush,et al.  Perceptually Valid Facial Expressions for Character-Based Applications , 2009, Int. J. Comput. Games Technol..

[29]  Erik Marchi,et al.  The state of play of ASC-Inclusion: An Integrated Internet-Based Environment for Social Inclusion of Children with Autism Spectrum Conditions , 2014, IUI 2014.

[30]  Tiffany Barnes,et al.  cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans , 2009, 2009 IEEE Virtual Reality Conference.

[31]  Tiago Fernandes,et al.  Interactive Technology: Teaching People with Autism to Recognize Facial Emotions , 2011 .

[32]  Begoña García Zapirain,et al.  A Serious Game for Android Devices to Help Educate Individuals with Autism on Basic First Aid , 2012, DCAI.

[33]  Jennifer Tillotson,et al.  Scentsory Design®: Scent Whisper and Fashion Fluidics , 2008 .

[34]  Jannicke Baalsrud Hauge,et al.  Serious Games Development and Applications , 2014, Lecture Notes in Computer Science.

[35]  Maria Claudia Buzzi,et al.  Designing ABA-Based Software for Low-Functioning Autistic Children , 2011, ADNTIIC.

[36]  M. Bellani,et al.  Virtual reality in autism: state of the art , 2011, Epidemiology and Psychiatric Sciences.

[37]  Eleonora Bilotta,et al.  An emotional learning environment for subjects with Autism Spectrum Disorder , 2013, 2013 International Conference on Interactive Collaborative Learning (ICL).

[38]  Gondy Leroy,et al.  A Smart-Phone Application and a Companion Website for the Improvement of the Communication Skills of Children with Autism: Clinical Rationale, Technical Development and Preliminary Results , 2011, Journal of Medical Systems.

[39]  Anton Nijholt,et al.  Advances in Computer Entertainment , 2012, Lecture Notes in Computer Science.

[40]  Begoña García Zapirain,et al.  Computer game to learn and enhance speech problems for children with autism , 2011, 2011 16th International Conference on Computer Games (CGAMES).

[41]  Olle Hilborn,et al.  A Serious Game using Physiological Interfaces for Emotion regulation Training in the Context of Financial Decision-Making , 2012, ECIS.

[42]  G. Dawson,et al.  Interventions to Facilitate Auditory, Visual, and Motor Integration in Autism: A Review of the Evidence , 2000, Journal of autism and developmental disorders.

[43]  N. C. Pee,et al.  Serious Game for Autism Children: Review of Literature , 2012 .

[44]  Md. Mustafizur Rahman,et al.  Increasing Intelligibility in the Speech of the Autistic Children by an Interactive Computer Game , 2010, 2010 IEEE International Symposium on Multimedia.

[45]  Poika Isokoski,et al.  Haptics: Perception, Devices, Mobility, and Communication , 2012, Lecture Notes in Computer Science.

[46]  Vedad Hulusic,et al.  "LeFCA": Learning Framework for Children with Autism , 2012, VS-GAMES.

[47]  Md. Mustafizur Rahman,et al.  Developing the Concept of Money by Interactive Computer Games for Autistic Children , 2011, 2011 IEEE International Symposium on Multimedia.

[48]  José Lozada,et al.  Tactile Emotions: A Vibrotactile Tactile Gamepad for Transmitting Emotional Messages to Children with Autism , 2012, EuroHaptics.

[49]  S. Rogers,et al.  Annotation: what do we know about sensory dysfunction in autism? A critical review of the empirical evidence. , 2005, Journal of child psychology and psychiatry, and allied disciplines.

[50]  Wolfgang L. Zagler,et al.  Computers Helping People with Special Needs, 12th International Conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010, Proceedings, Part II , 2010, ICCHP.

[51]  Jane Case-Smith,et al.  A systematic review of sensory processing interventions for children with autism spectrum disorders , 2015, Autism : the international journal of research and practice.

[52]  Fabio Pianesi,et al.  Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD) , 2009, ITS '09.

[53]  Karrie Karahalios,et al.  Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays , 2012, DIS '12.

[54]  Franca Garzotto,et al.  Exploring motion-based touchless games for autistic children's learning , 2013, IDC.