The Effect of Perspective on Presence and Space Perception
暂无分享,去创建一个
Ingrid Heynderickx | Willem-Paul Brinkman | Chao Qu | Harold T. Nefs | I. Heynderickx | W. Brinkman | H. Nefs | C. Qu | Y. Ling | Yun Ling | Willem-Paul Brinkman
[1] I. Howard,et al. Seeing in depth, Vol. 2: Depth perception. , 2002 .
[2] James E. Cutting,et al. The shape and psychophysics of cinematic space , 1986 .
[3] Martin White,et al. Exploring the relationship between presence and enjoyment in a virtual museum , 2010, Int. J. Hum. Comput. Stud..
[4] M. Landy,et al. Measurement and modeling of depth cue combination: in defense of weak fusion , 1995, Vision Research.
[5] A. Ames,et al. The Illusion of Depth from Single Pictures , 1925 .
[6] Corey P. Carbonara,et al. Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment , 2011, PRESENCE: Teleoperators and Virtual Environments.
[7] Harold Schlosberg,et al. Stereoscopic Depth from Single Pictures , 1941 .
[8] Brenda K. Wiederhold,et al. Virtual reality therapy for anxiety disorders: Advances in evaluation and treatment. , 2005 .
[9] S. Ellis. Pictorial communication in virtual and real environments , 1991 .
[10] Dhanraj Vishwanath,et al. Seeing in 3-D With Just One Eye , 2013, Psychology Science.
[11] H. Seidel,et al. Pattern-aware Deformation Using Sliding Dockers , 2011, SIGGRAPH 2011.
[12] Florence Tyndiuk,et al. Cognitive comparison of 3D interaction in front of large vs. small displays , 2005, VRST '05.
[13] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[14] Dejan Todorović,et al. Geometric and Perceptual Effects of the Location of the Observer Vantage Point for Linear-Perspective Images , 2005, Perception.
[15] Yun Ling,et al. Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking , 2012, PRESENCE: Teleoperators and Virtual Environments.
[16] J. Gross,et al. Mechanisms of Virtual Reality Exposure Therapy: The Role of the Behavioral Activation and Behavioral Inhibition Systems , 2005, Applied psychophysiology and biofeedback.
[17] Gerd Bruder,et al. Realistic perspective projections for virtual objects and environments , 2011, TOGS.
[18] Yun Ling,et al. The relationship between individual characteristics and experienced presence , 2013, Comput. Hum. Behav..
[19] Astrid M L Kappers,et al. Pointing out of the Picture , 2004, Perception.
[20] E. Goldstein. Blackwell handbook of perception , 2001 .
[21] Holger Regenbrecht,et al. Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire , 2021, ArXiv.
[22] J. J. Higgins,et al. The aligned rank transform for nonparametric factorial analyses using only anova procedures , 2011, CHI.
[23] Andy P. Field,et al. Discovering Statistics Using SPSS , 2000 .
[24] J J Koenderink,et al. On So-Called Paradoxical Monocular Stereoscopy , 1994, Perception.
[25] D. Todorovic,et al. The effect of the observer vantage point on perceived distortions in linear perspective images , 2009, Attention, perception & psychophysics.
[26] Paul Brna,et al. Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations , 2001, Cyberpsychology Behav. Soc. Netw..
[27] Holger Regenbrecht,et al. The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.
[28] M. Bach,et al. The Freiburg Visual Acuity test--automatic measurement of visual acuity. , 1996, Optometry and vision science : official publication of the American Academy of Optometry.
[29] Ian P. Howard,et al. Seeing in Depth , 2008 .
[30] Michael J. Singer,et al. The Factor Structure of the Presence Questionnaire , 2005, Presence: Teleoperators & Virtual Environments.
[31] Sheena Rogers. Perceiving Pictorial Space , 1995 .
[32] H. A. Sedgwick,et al. The effects of viewpoint on the virtual space of pictures , 1991 .
[33] Henry Been-Lirn Duh,et al. Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment , 2002, Proceedings IEEE Virtual Reality 2002.
[34] Woodrow Barfield,et al. Presence in virtual environments as a function of visual and auditory cues , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[35] Hunter G. Hoffman,et al. Virtual Chess: Meaning Enhances Users' Sense of Presence in Virtual Environments , 1998, Int. J. Hum. Comput. Interact..
[36] Huib de Ridder,et al. Depth in box spaces. , 2012, Seeing and perceiving.
[37] Desney S. Tan,et al. Women take a wider view , 2002, CHI.
[38] Ian D. Reid,et al. A plane measuring device , 1999, Image Vis. Comput..
[39] E. Bruce Goldstein. Pictorial Perception and Art , 2008 .
[40] qcMIZCV QoKNQ,et al. Increased Display Size and Resolution Improve Task Performance in Information-Rich Virtual Environments , 2006 .
[41] Igor Juricevic,et al. Looking at perspective pictures from too far, too close, and just right. , 2006, Journal of experimental psychology. General.
[42] Reinhard Koch,et al. Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation , 2012, IEEE Transactions on Visualization and Computer Graphics.