A Virtual Reality User Interface for a Design Information system
暂无分享,去创建一个
[1] G. J. F. Smets. Designing for Telepresence: The Interdependence of Movement and Visual Perception Implemented , 1992 .
[2] Richard Junge,et al. CAAD futures 1997 , 1997 .
[3] Robert F. Cohen,et al. Online Animated Graph Drawing for Web Navigation , 1997, GD.
[4] Kellogg S. Booth,et al. Fish tank virtual reality , 1993, INTERCHI.
[5] Chris Shaw,et al. On temporal-spatial realism in the virtual reality environment , 1991, UIST '91.
[6] Jim Hennessey,et al. A Support Tool for the Conceptual Phase of Design , 1995, BCS HCI.
[7] A. J. Jessurun,et al. An experimental design system for the very early design stage , 1998 .
[8] Graham J. Wills. NicheWorks—Interactive Visualization of Very Large Graphs , 1999 .
[9] Ken Hinckley,et al. Passive Real-world Interface Props for Neurosurgical , 1994 .
[10] Graham J. Wills,et al. NicheWorks - Interactive Visualization of Very Large Graphs , 1997, GD.
[11] Henri H. Achten,et al. Mixed task domain representation in VR-DIS , 1998, Proceedings. 3rd Asia Pacific Computer Human Interaction (Cat. No.98EX110).
[12] Henry Lieberman,et al. Powers of ten thousand: navigating in large information spaces , 1994, UIST '94.
[13] George R. S. Weir,et al. People and Computers IX: Crafting Interaction: Styles, Metaphors, Modalities and Agents , 1994 .
[14] D. Norman. The psychology of everyday things", Basic Books Inc , 1988 .
[15] Harry Wagter,et al. Architectural Design-by-Features , 1997 .
[16] D. Norman. The psychology of everyday things , 1990 .
[17] Richard Junge. CAAD futures 1997 : proceedings of the 7th International Conference on Computer Aided Architectural Design Futures held in Munich, Germany, 4-6 August 1997 , 1997 .
[18] Ivan Poupyrev,et al. The go-go interaction technique: non-linear mapping for direct manipulation in VR , 1996, UIST '96.