Understanding Situated Social Interactions in Public Places

Designing context-aware mobile information systems for supporting sociality requires a solid understanding of the users’ context, situated interactions, and the interplay between the two. Currently such understanding is lacking in the field of HCI research and is sought after by several authors. Addressing this gap we conducted a field study of small groups socialising in a public place. Based on a grounded analysis of our findings we present a conceptual framework of situated social interactions in public. Finally, we illustrate how this framework informed design of a mobile context-aware prototype.

[1]  Paul Dourish,et al.  Seeking a Foundation for Context-Aware Computing , 2001, Hum. Comput. Interact..

[2]  Malcolm McCullough,et al.  On Typologies of Situated Interaction , 2001, Hum. Comput. Interact..

[3]  A. Strauss Basics Of Qualitative Research , 1992 .

[4]  T. Landauer,et al.  Handbook of Human-Computer Interaction , 1997 .

[5]  Luigina Ciolfi,et al.  Understanding spaces as places: extending interaction design paradigms , 2004, Cognition, Technology & Work.

[6]  Jeanette Blomberg,et al.  An ethnographic approach to design , 2002 .

[7]  Howard Rheingold,et al.  Smart Mobs: The Next Social Revolution , 2002 .

[8]  Jesper Kjeldskov,et al.  Understanding and modelling built environments for mobile guide interface design , 2005, Behav. Inf. Technol..

[9]  John T. Stasko,et al.  The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner , 2003, Mobile HCI.

[10]  R. Stoecker Smart Mobs , 2004 .

[11]  Rebecca E. Grinter,et al.  Y Do Tngrs Luv 2 Txt Msg? , 2001, ECSCW.

[12]  Petra Fagerberg,et al.  GeoNotes: A Location-Based Information System for Public Spaces , 2003, Designing Information Spaces.

[13]  Howard Rheingold Smart mobs : Les communautés intelligentes mobiles comment reconnaître le futur quand il vous tombe dessus ? , 2003 .

[14]  Antti Oulasvirta,et al.  Understanding Mobile Contexts , 2003, Mobile HCI.

[15]  Jesper Kjeldskov "Just-in-Place" Information for Mobile Device Interfaces , 2002, Mobile HCI.

[16]  Albrecht Schmidt,et al.  Implicit human computer interaction through context , 2000, Personal Technologies.

[17]  W. Neuman,et al.  Social Research Methods: Qualitative and Quantitative Approaches , 2002 .

[18]  Philip E. Agre,et al.  Changing Places: Contexts of Awareness in Computing , 2001, Hum. Comput. Interact..

[19]  Fabio Crestani,et al.  Spoken versus written queries for mobile information access , 2004 .

[20]  Paul Dourish,et al.  What we talk about when we talk about context , 2004, Personal and Ubiquitous Computing.

[21]  Adrian David Cheok,et al.  22nd International Conference on Human-Computer Interaction with Mobile Devices and Services , 2007, Lecture Notes in Computer Science.

[22]  Jesper Kjeldskov,et al.  Just-for-us: a context-aware mobile information system facilitating sociality , 2005, Mobile HCI.

[23]  Fabio Paternò,et al.  Human Computer Interaction with Mobile Devices , 2002, Lecture Notes in Computer Science.

[24]  Carolyn Snyder,et al.  Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces , 2003 .

[25]  Karen Holtzblatt,et al.  Contextual design , 1997, INTR.