Multiscale Feature Model for Terrain Data Based on Adaptive Spatial Neighborhood

Multiresolution hierarchy based on features (FMRH) has been applied in the field of terrain modeling and obtained significant results in real engineering. However, it is difficult to schedule multiresolution data in FMRH from external memory. This paper proposed new multiscale feature model and related strategies to cluster spatial data blocks and solve the scheduling problems of FMRH using spatial neighborhood. In the model, the nodes with similar error in the different layers should be in one cluster. On this basis, a space index algorithm for each cluster guided by Hilbert curve is proposed. It ensures that multi-resolution terrain data can be loaded without traversing the whole FMRH; therefore, the efficiency of data scheduling is improved. Moreover, a spatial closeness theorem of cluster is put forward and is also proved. It guarantees that the union of data blocks composites a whole terrain without any data loss. Finally, experiments have been carried out on many different large scale data sets, and the results demonstrate that the schedule time is shortened and the efficiency of I/O operation is apparently improved, which is important in real engineering.

[1]  Bogdan Wiszniewski,et al.  Efficiency of Interactive Terrain Visualization with a PC-Cluster , 2007, PPAM.

[2]  Xiangtao Li,et al.  An opposition-based differential evolution algorithm for permutation flow shop scheduling based on diversity measure , 2013, Adv. Eng. Softw..

[3]  Hugues Hoppe,et al.  Progressive meshes , 1996, SIGGRAPH.

[4]  Ilan Shimshoni,et al.  Mean shift based clustering in high dimensions: a texture classification example , 2003, Proceedings Ninth IEEE International Conference on Computer Vision.

[5]  Valerio Pascucci,et al.  Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization , 2002, IEEE Trans. Vis. Comput. Graph..

[6]  Bedrich Benes,et al.  Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU , 2011, IEEE Computer Graphics and Applications.

[7]  Deng Xue-qing An Organization and Management Approach of Data for Real-Time Visualization of Massive Terrain Dataset , 2005 .

[8]  Ping Huang,et al.  Phase Transitions of EXPSPACE-Complete Problems , 2010, Int. J. Found. Comput. Sci..

[9]  Liu Shuhua,et al.  A Terrain Model Simplification Method Based on Adaptive Areas Division , 2010 .

[10]  Nan Lu,et al.  A New Simplification Method for Terrain Model Based on Divergence Function: A New Simplification Method for Terrain Model Based on Divergence Function , 2009 .

[11]  Shao-Yi Chien,et al.  High-Quality Mipmapping Texture Compression With Alpha Maps for Graphics Processing Units , 2009, IEEE Transactions on Multimedia.

[12]  Naga K. Govindaraju,et al.  A Survey of General‐Purpose Computation on Graphics Hardware , 2007 .

[13]  Mark A. Duchaineau,et al.  ROAMing terrain: real-time optimally adapting meshes , 1997 .

[14]  Han Chengde Real-time Rendering for Out-of-core Terrain Model in Complex 3D Scenes , 2009 .

[15]  Yuna Jeong,et al.  Multi-resolution depth-of-field rendering , 2012, SIGGRAPH '12.

[16]  Frank Losasso,et al.  Geometry clipmaps , 2004, ACM Trans. Graph..

[17]  Ming Zhang,et al.  AN OUT-OF-CORE MODEL FOR LARGE TERRAIN BASED ON RIGHT-TRIANGLE IRREGULAR NETWORK , 2011 .

[18]  Sheng Li High Performance Navigation of Very Large-Scale Terrain Environment , 2006 .

[19]  Renato Pajarola Large scale terrain visualization using the restricted quadtree triangulation , 1998 .

[20]  Michael Garland,et al.  A multiresolution representation for massive meshes , 2005, IEEE Transactions on Visualization and Computer Graphics.

[21]  Sei-ichiro Kamata,et al.  An address generator, for an N-dimensional pseudo-Hilbert scan in a hyper-rectangular, parallelepiped region , 2000, Proceedings 2000 International Conference on Image Processing (Cat. No.00CH37101).

[22]  Dinesh Manocha,et al.  Quick-VDR: out-of-core view-dependent rendering of gigantic models , 2005, IEEE Transactions on Visualization and Computer Graphics.

[23]  Minghao Yin,et al.  On the utility of landmarks in SAT based planning , 2012, Knowl. Based Syst..

[24]  Jens H. Krüger,et al.  A Survey of General‐Purpose Computation on Graphics Hardware , 2007, Eurographics.

[25]  Mark A. Duchaineau,et al.  ROAMing terrain: Real-time Optimally Adapting Meshes , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).

[26]  Cláudio T. Silva,et al.  A memory insensitive technique for large model simplification , 2001, Proceedings Visualization, 2001. VIS '01..

[27]  Valerio Pascucci,et al.  Streaming Simplification of Tetrahedral Meshes , 2007, IEEE Transactions on Visualization and Computer Graphics.

[28]  William Ribarsky,et al.  Real-time, continuous level of detail rendering of height fields , 1996, SIGGRAPH.

[29]  J. Warren,et al.  Mean value coordinates for closed triangular meshes , 2005, SIGGRAPH 2005.