Light weighted VRML interaction programming

Light weighted programming, same as light weighted modeling, is meaningful for suitable transmission of large scale WebVR scenes on Internet and easy implementation on browsers. This paper extends classical 2D Cohen-Sutherland coding, presents a new 3D or higher Cohen-Sutherland coding scheme, and applies it to light weighted VRML interaction programming. Our practical implementation shows that the proposed method can reduce the size of VRML interaction script program effectively and run on browsers efficiently.