Multisensory interaction metaphors with haptics and proprioception in virtual environments
暂无分享,去创建一个
[1] Mark R. Mine. ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds , 1995 .
[2] Ravin Balakrishnan,et al. Symmetric bimanual interaction , 2000, CHI.
[3] Karin Coninx,et al. Haptic Camera Manipulation : Extending the “ Camera In Hand Metaphor ” , 2002 .
[4] Gerd Johansson,et al. Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury , 2000 .
[5] Frederick P. Brooks,et al. Moving objects in space: exploiting proprioception in virtual-environment interaction , 1997, SIGGRAPH.
[6] Karin Coninx,et al. Expanding the haptic experience by using the PHANToM device to drive a camera metaphor , 2001 .
[7] Y. Guiard. Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. , 1987, Journal of motor behavior.
[8] Ivan Poupyrev,et al. The go-go interaction technique: non-linear mapping for direct manipulation in VR , 1996, UIST '96.
[9] T. Ichikawa,et al. Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques , 1998, Comput. Graph. Forum.
[10] Desney S. Tan,et al. Exploring 3D navigation: combining speed-coupled flying with orbiting , 2001, CHI.
[11] Thomas H. Massie,et al. The PHANToM Haptic Interface: A Device for Probing Virtual Objects , 1994 .
[12] Colin Ware,et al. Exploration and virtual camera control in virtual three dimensional environments , 1990, I3D '90.
[13] Philip R. Cohen. The role of natural language in a multimodal interface , 1992, UIST '92.
[14] Doug A. Bowman,et al. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments , 1997, SI3D.
[15] John Kenneth Salisbury,et al. Making graphics physically tangible , 1999, CACM.
[16] Randy F. Pausch,et al. Voodoo dolls: seamless interaction at multiple scales in virtual environments , 1999, SI3D.
[17] Mark R. Mine,et al. Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program , 1996 .