Employing virtual worlds for HCI education: a problem-based learning approach

In this paper we describe our experience focused on teaching an introductory course in HCI by employing a 3D virtual world. Our main pedagogical philosophy is presented which claims that problem-based learning activities are necessary for HCI education. To this end, appropriate new interactive media such as virtual worlds that can support these activities must be embedded in the educational procedure. The learning activities and the interactive tools that were used are presented. Key findings and educational implications are discussed.

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