Understanding social perceptions towards interacting with on-skin interfaces in public
暂无分享,去创建一个
Hsin-Liu (Cindy) Kao | Chuang-Wen You | Hung-Yeh Lin | Ya-Fang Lin | Elle Luo | Chuang-Wen You | H. Kao | Elle Luo | Ya-Fang Lin | H. Lin
[1] Siddharth Suri,et al. Conducting behavioral research on Amazon’s Mechanical Turk , 2010, Behavior research methods.
[2] Jürgen von Troschke. [Body art]. , 2007, Praxis.
[3] V. Braun,et al. Using thematic analysis in psychology , 2006 .
[4] Clint Zeagler,et al. Where to wear it: functional, technical, and social considerations in on-body location for wearable technology 20 years of designing for wearability , 2017, SEMWEB.
[5] Jürgen Steimle,et al. More than touch: understanding how people use skin as an input surface for mobile computing , 2014, CHI.
[6] Eric Paulos,et al. Skintillates: Designing and Creating Epidermal Interactions , 2016, Conference on Designing Interactive Systems.
[7] Scott W. Campbell. Perceptions of Mobile Phone Use in Public Settings: A Cross-Cultural Comparison , 2007 .
[8] Marion Koelle,et al. Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage , 2015, MobileHCI.
[9] Jennifer Craik,et al. The Face of Fashion : Cultural Studies in Fashion , 1993 .
[10] Jan O. Borchers,et al. Pinstripe: eyes-free continuous input on interactive clothing , 2011, CHI.
[11] Raeed H. Chowdhury,et al. Epidermal Electronics , 2011, Science.
[12] Stephen B. Gilbert,et al. The WEAR Scale: Developing a Measure of the Social Acceptability of a Wearable Device , 2016, CHI Extended Abstracts.
[13] Ellen Yi-Luen Do,et al. Don't mind me touching my wrist: a case study of interacting with on-body technology in public , 2013, ISWC '13.
[14] Hsin-Liu Cindy Kao. Hybrid Body Craft , 2017, Conference on Designing Interactive Systems.
[15] Tong Lu,et al. iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing , 2015, CHI.
[16] Richard Martin,et al. Design for wearability , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).
[17] Stephen A. Brewster,et al. Usable gestures for mobile interfaces: evaluating social acceptability , 2010, CHI.
[18] Xin Liu,et al. Wearability Factors for Skin Interfaces , 2016, AH.
[19] Christian Holz,et al. DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials , 2016, SEMWEB.
[20] Wendy E. Mackay,et al. Body-centric design space for multi-surface interaction , 2013, CHI.
[21] Bruce H. Thomas,et al. Social weight: designing to minimise the social consequences arising from technology use by the mobile professional , 2003, Personal and Ubiquitous Computing.
[22] Lucy E. Dunne,et al. Social Aspects of Wearability and Interaction , 2014 .
[23] E. Goffman. The Presentation of Self in Everyday Life , 1959 .
[24] E. Hall,et al. Proxemics [and Comments and Replies] , 1968, Current Anthropology.
[25] Jürgen Steimle,et al. Tacttoo: A Thin and Feel-Through Tattoo for On-Skin Tactile Output , 2018, UIST.
[26] Stuart Hall,et al. Doing Cultural Studies: The Story of the Sony Walkman , 1997 .
[27] Hugo Fuks,et al. Beauty Technology: Body Surface Computing , 2014, Computer.
[28] Alex Olwal,et al. SkinMarks: Enabling Interactions on Body Landmarks Using Conformal Skin Electronics , 2017, CHI.
[29] Jonna Häkkilä,et al. Tap input as an embedded interaction method for mobile devices , 2007, TEI.