Active Java: Object-Oriented Programming for the World Wide Web
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Preface Chapter 1: Java And The Internet The Java programming language The evolution of browsers This book What you will learn from this book Chapter 2: Objects ockquote> Some examples of object-based systems Summary Chapter 3: Classes Some concepts Inheritance Class libraries Summary Chapter 4: Data Types and Control Structures ote> Data types Control structures Summary Chapter 5: Classes in Java Objects Classes Summary Chapter 6: Libraries Classes I/O class library Summary ckquote> Chapter 7: The AWT Library Overview of the AWT The AWT at large The event system Graphics Fonts and colours Chapter 8: The java.net Library A tour of the package Writing a server Writing an applet General considerations Summary Chapter 9: The Java Development Kit First steps Other JDK tools HTML tags Summary Chapter 10: Building An Applet ockquote> Introducing some essential applet methods Drawing and handling events Using threads in applets ADDing an interface to an applet Chapter 11: Building An Application Applications life cycle Differences between applets and applications Application limitations ADDing user interface elements to applets Summary Chapter 12: Java Internals The compilation process The Java virtual machine Memory management Applets vs applications Java security The future of Java The value of testing Summary Index