Innovating the multimedia experience

In this panel, each panelist will present their view of the current state-of-the-art of research and product innovations in the three major areas of multimedia experience: visual, auditory and gaming. We will discuss examples of innovation that enhance the consumption and sharing of multimedia (video, audio, graphics etc.) and thus increase quality of user experience. Another major focus of this panel is to open the discussion on how to innovate new multimedia user experiences.