Spatial domain complexity reduction method for depth image based rendering using wavelet transform

Depth Image Based Rendering (DIBR) is an approach to generate a 3-D image by the original 2-D color image with the corresponding 2-D depth map. Although DIBR is a quite convenient technique of converting 2D to 3D images, there is a big problem in DIBR system that it cannot reach real-time processing due to the computing time. Therefore, this paper proposes a method based on discrete wavelet transform and adaptive edge-oriented smoothing process to improve the computing time of the system. The proposed method also preserves the original texture. As a results, this indicate that the proposed method not only preserves the vertical texture but also reduces at least 60% of the computing time of the DIBR system.

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