Computer as Paintbrush: Technology, Play, and the Creative Society

In recent years, a growing number of educators and psychologists have expressed concern that computers are stifling children’s learning and creativity, engaging children in mindless interaction and passive consumption (Cordes and Miller, 2000; Oppenheimer, 2003). They have a point: today, many computers are used in that way. But that needn’t be the case. This paper presents an alternate vision of how children might use computers, in which children use computers more like paintbrushes and less like televisions, opening new opportunities for children to playfully explore, experiment, design, and invent. My goal in this paper is not to provide conclusive evidence but rather, through illustrative examples, to provoke a rethinking of the roles that computers can play in children’s lives.

[1]  Michael Eisenberg,et al.  Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation , 2000 .

[2]  A. M. White The Process of Education , 1994 .

[3]  Mitchel Resnick,et al.  Pianos not stereos: creating computational construction kits , 1996, INTR.

[4]  Seymour Papert,et al.  Mindstorms: Children, Computers, and Powerful Ideas , 1981 .

[5]  L. A. Hausman How we Think , 1921 .

[6]  Jerry Lee Salvaggio Information Society: Economic, Social, and Structural Issues , 1989 .

[7]  S. Papert The children's machine: rethinking school in the age of the computer , 1993 .

[8]  S. Turkle,et al.  Epistemological Pluralism and the Revaluation of the Concrete. , 1992 .

[9]  R. G. Baird High Technology and Low-Income Communities , 1999, J. Educ. Technol. Soc..

[10]  Todd Oppenheimer,et al.  The Flickering Mind: Saving Education from the False Promise of Technology , 2003 .

[11]  M. Resnick Rethinking Learning in the Digital Age , 2002 .

[12]  Fred Martin,et al.  MetaCricket: A designer's kit for making computational devices , 2000, IBM Syst. J..

[13]  Donald A. Schön,et al.  The Computer Clubhouse: Technological Fluency in the Inner City , 1998 .

[14]  C. Cordes,et al.  Fool's Gold: A Critical Look at Computers in Childhood. , 2000 .

[15]  Michael Eisenberg,et al.  The Developing Scientist as Craftsperson , 2000 .

[16]  M. Resnick,et al.  Programmable Bricks: Toys to Think With , 1996, IBM Syst. J..

[17]  Geoffrey Kirkman and Peter K. Cornelius and Jeffery D. Sach Schwab Global Information Technology Report 2001-2002: Readiness for the Networked World , 2002 .

[18]  E. Deci,et al.  Why We Do What We Do: Understanding Self-Motivation , 1996 .

[19]  L. Witmer The Montessori Method , 1914, The Psychological clinic.

[20]  Anthony Debons,et al.  The control revolution: Technological and economic origins of the information society , 1990, J. Am. Soc. Inf. Sci..