Distributed multimedia - technologies, applications and opportunities in the digital information industry: a guide for users and providers
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1. Framework. Interactivity. Media and Terminology. Text. Graphics. Images. Audio. Video. Smell, Taste, Touch. Media Sizes and Data Rates. Enhancing Television Sets, Computers, and Telephones. Enhancing Education, Work, and Entertainment. Compressing Images and Video. Compressing Audio. 2. Delivery. Affordable High Capacity. Handling Audio and Video. Network Connections. Digital Transmission. Higher Bandwidth Connection. Circuit-switch Multiplexing. Frequency-division Multiplexing. Time-division Multiplexing. Fiber Deep in the Network. 3. Servers. Manual Analog System. LAN Server System. Options for Function Splits and Processors. Hard Drives vs. CD-ROM's. Hard Drive Design Criteria. File System Design Criteria. Starlight Networks' Software. IBM's Software. Novell. Microsoft. Hewlett-Packard. IBM's Workstation Hardware and Software. Silicon Graphics. Digital Equipment Corporation. IBM's Minicomputer. IBM's Mainframe. NCube's Massively Parallel Hardware and Oracle's Video Server Software. 4. End User Devices. End Users. Types of Devices. Hardware. Performance. Software Standards. Changing Environment. Faster Processors. Faster Computer Buses. High Color and True Color Displays. Mix Computer Displays and NTSC. High Definition Television. Higher-Function Telephones. Set-Top Boxes. Game Devices. Hand-held Devices. Standard Control Interfaces. Significant Alliances. 5. Applications. Desk Top Video Conferences with Collaboration. Multimedia Store and Forward Mail. Consumer Edutainment, Infotainment, Sociotainment. Shopping and Advertising. Digital Libraries. Video-on-Demand. Educational and Health Applications. Hybrid Applications. 6. Providers. Microware Systems Corporation. Macromedia, Inc. CompuServe. Scientific Atlanta. Ameritech. AT&T Network Systems. Broadband Technologies. Institute for Academic Technology. Institute for Learning Sciences. Interactive Multimedia Association. Digital Audio-Visual Council. Viacom. Microsoft Corporation. Spectra.Net Communications. Netscape. Form An Alliance. Reorganize and Integrate Vertically. Hire Needed Skills. Found a Start-Up. 7. Trials. Economic, Marketing, and Technical Motives. Time Warner. Microsoft and TCI. Microsoft and SBC. US West. NYNEX. Bell Atlantic, Virginia. Bell Atlantic, New Jersey. IBM. GTE. Cable Modems. NYU Distance Learning. Sprint. World Wide Web. 8. Skills. Surveys. Investigations. Education. Adoption Rates. Marketing High Technology Products. References. 0201765365T04062001