Prototyping Games for Training and Education in Second Life: Time2Play and TREG

The purpose of this paper is to report the experience in prototyping 2 games for education and training in Second Life, Time2Play and TREG. Starting from a prototyping process, it was adapted for getting better results in the development of the games. Based on our experience, Second Life provides a sound platform for the step-by-step prototyping evolution.

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