Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality

ABSTRACT To allow more rapid and accurate accesses in the virtual reality browsing interfaces, an amphitheater layout with varying egocentric distance-based item sizing (EDIS) is presented, and items at different egocentric distances with sizes proportional to the distances are placed. The effects of EDIS variations on the retrieval and recall performance depend on the distance configurations. Experiments 1, 2, and 3 showed that small and medium EDIS variations gave efficient trial completions in near-field distance perception for small and medium item sets. For large-item sets, the further items in the amphitheater layout may lie beyond the near-field distance perception. We therefore adopt additional 3D visual landmarks in the amphitheater layout (Experiment 4); while both the location-fixed and user-defined 3D pins greatly improved completion and accuracy performance, they showed no significant difference between them, indicating that location-fixed landmarks would be suffice. These findings suggest the use of spatial and visual landmarks for effective VR browsing interfaces.

[1]  Niklas Elmqvist,et al.  Improving revisitation in graphs through static spatial features , 2011, Graphics Interface.

[2]  William B. Thompson,et al.  HMD calibration and its effects on distance judgments , 2008, APGV '08.

[3]  Carl Gutwin,et al.  Improving command selection with CommandMaps , 2012, CHI.

[4]  Pourang Irani,et al.  The personal cockpit: a spatial interface for effective task switching on head-worn displays , 2014, CHI.

[5]  Chao Peng,et al.  Hand gesture controls for image categorization in immersive virtual environments , 2017, 2017 IEEE Virtual Reality (VR).

[6]  Hsin-Mei Sun,et al.  The influence of location and visual features on visual object memory , 2010, Memory & cognition.

[7]  Katerina Mania,et al.  The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments , 2006, IEEE Transactions on Visualization and Computer Graphics.

[8]  Katerina Mania,et al.  Cognitive transfer of spatial awareness states from immersive virtual environments to reality , 2010, TAP.

[9]  Ramesh C. Jain,et al.  Exploration of Large Image Corpuses in Virtual Reality , 2016, ACM Multimedia.

[10]  Carl Gutwin,et al.  HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays , 2016, CHI.

[11]  P. Fitts The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.

[12]  D. Pelli,et al.  The Bouma law of crowding, revised: critical spacing is equal across parts, not objects. , 2014, Journal of vision.

[13]  Earl Hunt,et al.  The Transfer of Spatial Knowledge in Virtual Environment Training , 1998, Presence.

[14]  Katerina Mania,et al.  The effect of stereo and context on memory and awareness states in immersive virtual environments , 2010, APGV '10.

[15]  Daniel Fiset,et al.  Paper features: a neglected source of information for letter recognition. , 2014, Journal of vision.

[16]  Per Capita,et al.  About the authors , 1995, Machine Vision and Applications.

[17]  J. Geng Three-dimensional display technologies. , 2013, Advances in optics and photonics.

[18]  Eyal Ofek,et al.  Spatial Constancy of Surface-Embedded Layouts across Multiple Environments , 2015, SUI.

[19]  A. Murata,et al.  Extending Fitts' law to a three-dimensional pointing task. , 2001, Human movement science.

[20]  N. Burgess,et al.  Spatial memory: how egocentric and allocentric combine , 2006, Trends in Cognitive Sciences.

[21]  Chris North,et al.  Evaluation of viewport size and curvature of large, high-resolution displays , 2006, Graphics Interface.

[22]  Ben Shneiderman,et al.  Tree-maps: a space-filling approach to the visualization of hierarchical information structures , 1991, Proceeding Visualization '91.

[23]  Tolga K. Çapin,et al.  Enhanced user performance in an image gallery application with a mobile autostereoscopic touch display , 2014, Displays.

[24]  Bruce H. Thomas,et al.  Data fragment: Virtual reality for viewing and querying large image sets , 2017, 2017 IEEE Virtual Reality (VR).

[25]  Milena Vurro,et al.  Memory color of natural familiar objects: effects of surface texture and 3-D shape. , 2013, Journal of vision.

[26]  T. McNamara,et al.  Intrinsic frames of reference in spatial memory. , 2002, Journal of experimental psychology. Learning, memory, and cognition.

[27]  Jack M. Loomis,et al.  Limited Field of View of Head-Mounted Displays Is Not the Cause of Distance Underestimation in Virtual Environments , 2004, Presence: Teleoperators & Virtual Environments.

[28]  Lucy T. Nowell,et al.  ThemeRiver: Visualizing Thematic Changes in Large Document Collections , 2002, IEEE Trans. Vis. Comput. Graph..

[29]  Kellogg S. Booth,et al.  The Impact of Target Depth on Pointing Performance , 2016 .

[30]  Anthony E. Richardson,et al.  Spatial knowledge acquisition from maps and from navigation in real and virtual environments , 1999, Memory & cognition.

[31]  Jack M. Loomis,et al.  Measuring Spatial Perception with Spatial Updating and Action , 2008 .

[32]  B. A. Conway,et al.  The effects of laforin, malin, Stbd1, and Ptg deficiencies on heart glycogen levels in Pompe disease mouse models , 2015 .

[33]  M. Sheelagh T. Carpendale,et al.  Bubble Sets: Revealing Set Relations with Isocontours over Existing Visualizations , 2009, IEEE Transactions on Visualization and Computer Graphics.

[34]  James E. Cutting,et al.  Chapter 3 – Perceiving Layout and Knowing Distances: The Integration, Relative Potency, and Contextual Use of Different Information about Depth* , 1995 .

[35]  Heinrich H. Bülthoff,et al.  Eye Height Manipulations: A Possible Solution to Reduce Underestimation of Egocentric Distances in Head-Mounted Displays , 2015, TAP.

[36]  BoYu Gao,et al.  Artificial Landmarks to Facilitate Spatial Learning and Recalling for Curved Visual Wall Layout in Virtual Reality , 2018, 2018 IEEE International Conference on Big Data and Smart Computing (BigComp).

[37]  Eric D. Ragan,et al.  Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task , 2013, IEEE Transactions on Visualization and Computer Graphics.

[38]  Boris M. Velichkovsky,et al.  The perception of egocentric distances in virtual environments - A review , 2013, ACM Comput. Surv..

[39]  Eric Jamet,et al.  Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment , 2017, Int. J. Hum. Comput. Interact..

[40]  Blair MacIntyre,et al.  Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space , 2003, Int. J. Hum. Comput. Interact..

[41]  Carl Gutwin,et al.  The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces , 2017, CHI.

[42]  Eric D. Ragan,et al.  Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task , 2015, IEEE Transactions on Visualization and Computer Graphics.

[43]  Carl Gutwin,et al.  Supporting and Exploiting Spatial Memory in User Interfaces , 2013, Found. Trends Hum. Comput. Interact..

[44]  Robert V. Kenyon,et al.  Accommodation and Size-Constancy of Virtual Objects , 2008, Annals of Biomedical Engineering.

[45]  Ferran Argelaguet,et al.  A survey of 3D object selection techniques for virtual environments , 2013, Comput. Graph..

[46]  Carl Gutwin,et al.  Testing the robustness and performance of spatially consistent interfaces , 2013, CHI.