Supporting sociable literacy in the international children's digital library
暂无分享,去创建一个
Yoram Chisik | Stuart Moulthrop | Kathryn Summers | Rahul Kulkarni | Nancy Kaplan | Holly Weeks | Kendra Knudtzon | Stuart Moulthrop | Yoram Chisik | K. Summers | Nancy Kaplan | K. Knudtzon | R. Kulkarni | H. Weeks
[1] Janet C. Read,et al. Proceedings of the 2003 conference on Interaction design and children , 2003 .
[2] Stuart Moulthrop,et al. Pushing Back: Living and Writing in Broken Space , 1997 .
[3] Celine Pering. Pet Pals: a game for social mediation , 2002, CHI Extended Abstracts.
[4] Catherine C. Marshall,et al. Annotation: from paper books to the digital library , 1997, DL '97.
[5] Scott L. Minneman,et al. Listen reader: an electronically augmented paper-based book , 2001, CHI.
[6] George Buchanan,et al. Dynamic digital libraries for children , 2001, JCDL '01.
[7] Allison Druin,et al. Designing a digital library for young children , 2001, JCDL '01.
[8] Elaine Meyers,et al. The Coolness Factor: Ten Libraries Listen to Youth. , 1999 .
[9] Thomas Swiss,et al. The World Wide Web and contemporary cultural theory , 2000 .
[10] Robert Newsom. The Gutenberg Elegies: The Fate of Reading in an Electronic Age, by Birkerts , 1995, Inf. Soc..
[11] David M. Levy,et al. I read the news today, oh boy: reading and attention in digital libraries , 1997, DL '97.
[12] Bill N. Schilit,et al. Beyond paper: supporting active reading with free form digital ink annotations , 1998, CHI.
[13] Karen Pittman,et al. Public Libraries as Partners in Youth Development: Lessons and Voices from the Field. , 2003 .
[14] Allison Druin,et al. The International Children's Digital Library: Description and analysis of first use , 2003, First Monday.
[15] Allison Druin,et al. Chapter 3: Children as Our Technology Design Partners+ , 1998 .
[16] Alan F. Blackwell,et al. Curriculum-focused design , 2003, IDC '03.
[17] Allison Druin,et al. Starting an intergenerational technology design team: a case study , 2003, IDC '03.
[18] Scott P. Robertson,et al. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , 1991 .
[19] Austin Henderson,et al. Design: the what of XFR: eXperiments in the future of reading , 2001, INTR.
[20] Christine L. Borgman,et al. Children's Searching Behavior on Browsing and Keyword Online Catalogs: The Science Library Catalog Project , 1995, J. Am. Soc. Inf. Sci..
[21] Despina Papadopoulos,et al. Interface-Me: Pursuing Sociability Through Personal Devices , 2001, Personal and Ubiquitous Computing.
[22] Allison Druin,et al. Designing a Digital Library for Young Children: An Intergenerational Partnership , 2001 .
[23] Elliot Soloway,et al. Designing collaborative, knowledge-building environments for tomorrow's schools , 1992, CHI '92.
[24] Yvonne Rogers,et al. Designing for or designing with? Informant design for interactive learning environments , 1997, CHI.
[25] Peter Gregor,et al. Experiences obtained from designing with children , 2003, IDC '03.
[26] William D. Taylor,et al. Orality and literacy: The technologizing of the word , 1984 .
[27] Marlene Scardamalia,et al. Student communities for the advancement of knowledge , 1996, CACM.
[28] Sven Birkerts,et al. The Gutenberg Elegies: The Fate of Reading in an Electronic Age , 1994 .
[29] Matthew C. Makel,et al. Growing up digital , 2020, Transformative Digital Humanities.
[30] Marlene Scardamalia,et al. Technologies for knowledge-building discourse , 1993, CACM.
[31] Allison Druin,et al. The design of children's technology , 1998 .