Automatic Adjustment of Transfer Functions for 3D Volume Visualization

In most volume rendering scenarios implicit classification is performed manually by specification of a transfer function, that maps abstract data values to visual attributes. An appropriate classification requires both specialized knowledge of the interesting structures within the data set as well as the technical knowhow of the computer scientist. Recent automatic data-driven techniques are verywell capable of separating different regions in the data set. However, their applicability in practice is limited, since they do not contain any information about the critical structures which are of interest. In this scenario we propose an efficient and reproducible way to automatically assign transfer function templates, which include individual knowledge as well as personal taste. The presented approach is based on dynamic programming and was successfully applied in medical environment.

[1]  Carl-Fredrik Westin,et al.  Tissue Classification Based on 3D Local Intensity Structures for Volume Rendering , 2000, IEEE Trans. Vis. Comput. Graph..

[2]  Hanspeter Pfister,et al.  Generation of transfer functions with stochastic search techniques , 1996, Proceedings of Seventh Annual IEEE Visualization '96.

[3]  Shiaofen Fang,et al.  Image-based transfer function design for data exploration in volume visualization , 1998 .

[4]  Wolfgang Straßer,et al.  Enabling classification and shading for 3D texture mapping based volume rendering using OpenGL and extensions , 1999, VIS '99.

[5]  M. Bauer,et al.  Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization , 2000, Workshop on Graphics Hardware.

[6]  Rüdiger Westermann,et al.  Efficiently using graphics hardware in volume rendering applications , 1998, SIGGRAPH.

[7]  William E. Lorensen,et al.  Marching cubes: a high resolution 3D surface construction algorithm , 1996 .

[8]  Brian Cabral,et al.  Accelerated volume rendering and tomographic reconstruction using texture mapping hardware , 1994, VVS '94.

[9]  Jacobus P. H. Wessels,et al.  The art and theory of dynamic programming , 1977 .

[10]  G. Kindlmann,et al.  Semi-automatic generation of transfer functions for direct volume rendering , 1998, IEEE Symposium on Volume Visualization (Cat. No.989EX300).

[11]  Averill M. Law,et al.  The art and theory of dynamic programming , 1977 .

[12]  Bernd Tomandl,et al.  Fast Analysis of Intracranial Aneurysms Based on Interactive Direct Volume Rendering and CTA , 1998, MICCAI.

[13]  M. Levoy,et al.  Fast volume rendering using a shear-warp factorization of the viewing transformation , 1994, SIGGRAPH.

[14]  Paul A. Beardsley,et al.  Design galleries: a general approach to setting parameters for computer graphics and animation , 1997, SIGGRAPH.