Implementing immersive technologies in consumer testing: Liking and Just-About-Right ratings in a laboratory, immersive simulated café and real café
暂无分享,去创建一个
R. Wijk | E. Zandstra | E.H. Zandstra | D. Kaneko | G.B. Dijksterhuis | E. Vennik | R.A. De Wijk | D. Kaneko | G. B. Dijksterhuis | E. Vennik
[1] D. Lutsch,et al. Inducing context with immersive technologies in sensory consumer testing , 2019, Context.
[2] P. Breslin,et al. Interactions among salty, sour and bitter compounds , 1996 .
[3] D. Bates,et al. Fitting Linear Mixed-Effects Models Using lme4 , 2014, 1406.5823.
[4] Richard Popper,et al. Does environment matter? Assessments of wine in traditional booths compared to an immersive and actual wine bar , 2019, Food Quality and Preference.
[5] Stefanie Kremer,et al. “Welcome on board”: Overall liking and just‐about‐right ratings of airplane meals in three different consumption contexts—laboratory, re‐created airplane, and actual airplane , 2017 .
[6] Elaine Toms,et al. The development and evaluation of a survey to measure user engagement , 2010, J. Assoc. Inf. Sci. Technol..
[7] Elizabeth H. Zandstra,et al. Laboratory hedonic ratings as predictors of consumption , 1999 .
[8] C. Simons,et al. The use of immersive technologies to improve consumer testing: The role of ecological validity, context and engagement in evaluating coffee , 2015 .
[9] C. Devine,et al. Dimensions of everyday eating and drinking episodes , 2007, Appetite.
[10] J. Delarue,et al. Taking control of product testing context thanks to a multi-sensory immersive room. A case study on alcohol-free beer , 2019, Food Quality and Preference.
[11] Elisabetta Moneta,et al. Capturing consumer perception of vegetable freshness in a simulated real-life taste situation. , 2018, Food research international.
[12] J. Delarue,et al. The pursuit of ecological validity through contextual methodologies , 2019, Food Quality and Preference.
[13] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[14] C. Simons,et al. Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing. , 2019, Food research international.
[15] Drew Aaron Hathaway,et al. The use of immersive technologies to improve consumer testing: the impact of multiple immersion levels on data quality and panelist engagement for the evaluation of cookies under a preparation-based scenario , 2017 .
[16] B. Raudenbush,et al. Ratings of Pleasantness and Intensity for Beverages Served in Containers Congruent and Incongruent with Expectancy , 2002, Perceptual and motor skills.