Flying a Manta with Gesture and Controller : An Exploration of Certain Interfaces in Human-Robot Interaction

We document and discuss a number of interface explorations conducted while building a cable-array robotic sculpture in the form of a fiberglass bio-mimetic flying manta ray. Our two primary interface devices were a gesture sensing Essential Reality P5 glove and a Microsoft Xbox 360 game controller. We also offer a conceptual design space comprising three axes: mapping, frame of reference, and interface location. This design space lets us discuss and compare all of our explorations and envision other potentially interesting interfaces.

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