Blackboard metaphor in tactical decision making

Abstract The objective of this paper is to give an overview of some work we have done on tactical decision making within a blackboard framework. A dedicated simulation facility to provide a military commander with the capability for two-sided interactive air war gaming has already been built under support from the Yugoslav Army. To complete the training environment an automated gaming scenario generator was lacking. Therefore, we try to provide an intelligent decision aid to shorten the time needed for game preparation and to make the tool suitable for future commander training in tactical decision making.