Implementing Motion-Constrained Tile and Viewport Extraction for VR Streaming
暂无分享,去创建一个
[1] Benjamin Bross,et al. Inter-Picture Prediction in HEVC , 2014, High Efficiency Video Coding.
[2] Jianle Chen,et al. Overview of SHVC: Scalable Extensions of the High Efficiency Video Coding Standard , 2016, IEEE Transactions on Circuits and Systems for Video Technology.
[3] Thiow Keng Tan,et al. Overview of HEVC High-Level Syntax and Reference Picture Management , 2012, IEEE Transactions on Circuits and Systems for Video Technology.
[4] Miska M. Hannuksela,et al. HEVC-compliant Tile-based Streaming of Panoramic Video for Virtual Reality Applications , 2016, ACM Multimedia.
[5] Eun-Seok Ryu,et al. Real-time 360-degree video streaming over millimeter wave communication , 2018, 2018 International Conference on Information Networking (ICOIN).
[6] Eun-Seok Ryu,et al. Video on Mobile CPU: UHD Video Parallel Decoding for Asymmetric Multicores , 2017, MMSys.
[7] Zoran Bojkovic,et al. High Efficiency Video Coding (HEVC) Test Model HM-16.12 vs. HM-16.6: Objective and Subjective Performance Analysis , 2017 .
[8] Thomas Schierl,et al. Video processing for panoramic streaming using HEVC and its scalable extensions , 2016, Multimedia Tools and Applications.
[9] Christopher Bulla,et al. Efficient Stream-Reassembling for Video Conferencing Applications using Tiles in HEVC , 2013, International Conference on Advances in Multimedia.