This paper presents a multi-agent simulator based on social force model to simulate each passenger’s boarding and alighting behavior both in a train and on a platform seamlessly. Passengers can be divided into three types: to board, alight and stay in train. They have different individual attributes and follow different walking rules. Due to the characteristics of subway environment and passengers' behavior in boarding and alighting, some adjustment and improvement were made to the basic social force model: (1) In some cases during the process of boarding and alighting, the driving force targeting to destination needs to be doubled, and the repulsion force between two agents needs to be reduced. (2) Passengers who stay in the train show quite different movement from the usual pedestrian. They usually want to remain still, unless they are in front of the door. To describe their behaviors, we introduced a tangent detour force. The scope of the interaction between agents is extended and some passengers out of the visual field also should be counted. (3) Divide the repulsive force between an agent and an obstacle into the frontal force and convex corner force. These two forces have different spheres of influence and calculation methods. The agents could exhibit reasonable intelligence and diversity during alighting and boarding.
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