LegoTron: An Environment for Interactive Structural Understanding
暂无分享,去创建一个
[1] J. Zhou,et al. Automatic Generation of Vivid LEGO Architectural Sculptures , 2019, Comput. Graph. Forum.
[2] Jae Woo Kim,et al. Survey on Automated LEGO Assembly Construction , 2014 .
[3] Marc Schoenauer,et al. Blindbuilder: A New Encoding to Evolve Lego-Like Structures , 2006, EuroGP.
[4] William C. Regli,et al. Using assembly representations to enable evolutionary design of Lego structures , 2003, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.
[5] Lyne P. Tchapmi,et al. iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes , 2020, 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS).
[6] Angel X. Chang,et al. MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation , 2020, NeurIPS.
[7] Ali Farhadi,et al. RoboTHOR: An Open Simulation-to-Real Embodied AI Platform , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[8] Jitendra Malik,et al. Habitat: A Platform for Embodied AI Research , 2019, 2019 IEEE/CVF International Conference on Computer Vision (ICCV).
[9] Niko Sünderhauf,et al. The Robotic Vision Scene Understanding Challenge , 2020, ArXiv.
[10] Rylee Thompson,et al. Building LEGO Using Deep Generative Models of Graphs , 2020, ArXiv.
[11] Mark Pauly,et al. Automatic Generation of Constructable Brick Sculptures , 2013, Eurographics.
[12] Luke Zettlemoyer,et al. ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks , 2019, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[13] Chun-Kai Huang,et al. Legolization: optimizing LEGO designs , 2015, ACM Trans. Graph..